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Old 05-17-09, 07:41 PM   #1186
Torpedoloader
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Hello all. Must say a great big thanks to all the people involved with this mod really is something to see and play. I wonder if someone could answer a question for me, this isn't any slight to the incredib;e work that has gone into this mod fron the start by you all.

Question is if it is possible to get the original bathtub type conning towers back on subs in the early years? Know most people prefer the newer version though.

Thanks in advance for the help.
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Old 05-21-09, 03:03 AM   #1187
NKVD-crazyivan
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Default away on emppir total war duty

Hi all been awhile

I haven't played SH4 for at least......uhmmmmmm ok since Empire Total war was released ok ok ok kell haul me ..........

My feeble efforts to play this awesome game are getting the better of me, and since my new rig 6 weeks ago is up and running i feel the need for stealth and under sea danger......

My last game was TMO 1.62 with RSRDC

I want to remove 1.62 and load 1.7.........from what i understand its a complete version in of its self, and all i need to do is apply the small hot fix and stuff on the main page....also RSRDC

Do i need to apply the crew quaters mod and does this act like RFBs...meaning if i transfer the crew from the gun and watch stations they will not suffer depthcharge or external damge etc etc and do they rest in crew space.

my new rig or what an old fart with a wife house and a Haybusa moter bike and lots of tools can afford......

penryn 3.g quad core
coolmaster case
1000 watt titan powersupply
1 tb samsung hd
8 gig G-skill ram
Gigabyte s series ga-ep45-ds3r/ds3 mb
7.1 surround sound
GTX 280 card
samsung 22inc 2ms flat srceen

i need happy gaming thanks for all help......
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Last edited by NKVD-crazyivan; 05-22-09 at 03:13 AM.
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Old 05-21-09, 07:33 AM   #1188
Bosje
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wow, I haven't been near TMO since the RFB team got 1.52 up and running

having been somewhat bored with the game lately, I figured I'd try my hand at this new release.

So far, I am finding it hugely impressive. My own skills have greatly improved since the last time I tried TMO and I'm sinking ships and staying alive (just) while having highly eventful and challenging patrols. Great stuff

Having said that, I have some feedback on the damage model:
I engaged a Harai Maru (sp?), the two-stacked 9000ton troop transport, in zero visibility. To my delight, my radar-guided aim was highly accurate and the duds were on a break so I scored 3 out of 3 on a 1degree spread. I cheered but quickly went grumpy when I found her still going strong at 15.5 knots

5 hours later she was still doing fine at 15.5 knots, it was now day and clear weather. I attacked again (duds/prematures), again (misses) and again. the last attempt saw one torpedo clip her on the propellor. that did not affect her speed at all but an hour later she suddenly went down. None of the four hits resulted in visible 3d damage. is that maybe because the first strike was at 0 visibility and was not recognised by the game engine? or is this ship model flawed somehow? or is it perfectly normal for a 9000 ton vessel to be utterly unimpressed by 3 torpedo hits, sinking suddenly after a fourth hit?

one more question which just occured to me (probably not mod related): is there any way to stop the crew from shouting after taking some unrepairable damage? it's really getting annoying if you take some damage early on in the patrol and two weeks later it's still: YES SIR! AHEAD FULL! sheesh, relax dude :rotfl:

bosje out
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Old 05-22-09, 02:17 AM   #1189
Bosje
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quoted from Wiki:
[USS] Whale conducted surface patrols on the Truk-Empire shipping lanes until 17 January when she sighted a passenger/freighter bringing in troop reinforcements. Through the periscope, Whale observed hundreds of uniformed soldiers crowding the decks. She fired nine torpedoes and scored eight direct hits. All hits were necessary to sink the 9,815 ton Heiyo Maru; the cargo must have been of such a nature as to prevent her from sinking more rapidly.
end quote

never mind my previous feedback
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Old 05-24-09, 01:26 AM   #1190
NefariousKoel
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Can anyone point me to the TMO fix so I can run U-boat missions on occasion, too?
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Old 05-24-09, 07:17 PM   #1191
Syxx_Killer
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Quote:
Originally Posted by NefariousKoel View Post
Can anyone point me to the TMO fix so I can run U-boat missions on occasion, too?
With the latest TMO that is no longer necessary.
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Old 05-25-09, 01:51 PM   #1192
NefariousKoel
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Quote:
Originally Posted by Syxx_Killer View Post
With the latest TMO that is no longer necessary.
Thanks Syxx!
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Old 05-27-09, 07:07 PM   #1193
jimudon5
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Default Playing TM 1.7 and SIlent RUnning

I have been playing tm 1.7 and RSRD. I have noticed that there are no convoys or few big ones? Few escorts? SHould I just wait, time is late 43?

ALso noted, sunk for some unknown reason off of Japan home island, even after reloaded save. Just sailing along at 290 feet, no known damage and then, go deep and sink. I did save myself once. No other vessels around. Mines??

I am enjoying the game. Just wanted more action with escorts?

THank you.
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Old 05-27-09, 07:15 PM   #1194
MasterChief
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Default No main gun ammo

Just loaded TMO without any problems and loving it but I've started three games now and all three started without main gun ammo. I have a full load of AA ammo though. Any ideas on what happened to my main gun ammo?
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Old 05-27-09, 07:20 PM   #1195
MasterChief
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Default How do you load the hot fix?

I'm assuming you extract it to the mod folder also and activate it with jgme. Is that correct?
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Old 05-28-09, 08:17 AM   #1196
Kpt. Weyprecht
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Default Topside down?

Hello all,
I am almost new to SH4 since RL keeps me away of the game and I still tend to feel better in the old SH3. But the old game doesn't want to run on my computer so I decided to give a try to the Fleet Boats: I installed SH4, Uboat missions and upgraded the whole to TMO 1.7 which looks great... Yet I stumbled on a strange bug. I suppose I'm not the first one to have that, but a I found nothing about that through a rapid search of the forum.
I took my old brave S-boat and sailed out of Manila to deliver some goods on the east coast of Luzon. First I was surprised not to have any radio contacts - I suppose it's a historically accurate change, nothing wrong with my install? Still, it gets harder this way.
Later, after screwing up an attack on a japanese task force I surfaced and noticed that no watch was on the brigde but I thought it was barely a graphical problem. Well, it isn't - I got warned that CO2 concentration was more than 20 per cent. Actually I was steaming surfaced and on diesels, I even was able to man my deck gun, but I could by no means put a watch on the bridge or ventilate de boat. When I clicked on the CO2 icon, I would hear the "surface the boat" sound sequence, then nothing would change. Any clues?
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Old 05-28-09, 11:00 AM   #1197
sortofredhead
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Quote:
Originally Posted by MasterChief View Post
Just loaded TMO without any problems and loving it but I've started three games now and all three started without main gun ammo. I have a full load of AA ammo though. Any ideas on what happened to my main gun ammo?
Master:

You have to load the first HE shell to get started. Did you do that?
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Old 05-28-09, 06:53 PM   #1198
MasterChief
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Default AP Ammo

Quote:
Originally Posted by sortofredhead View Post
Master:

You have to load the first HE shell to get started. Did you do that?
Thanks. I tried that and I do have the HE ammo but I don't have AP ammo. Just looked in the status panel and see that only HE is listed for the 4" 50. Is this accurate?
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Old 05-29-09, 07:26 AM   #1199
cgjimeneza
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Default as designed

Quote:
Originally Posted by MasterChief View Post
Thanks. I tried that and I do have the HE ammo but I don't have AP ammo. Just looked in the status panel and see that only HE is listed for the 4" 50. Is this accurate?
AFAIK this is as designed, AP only makes small holes, nothing solid enough to detonate it, it`s intended to punch holes in armor, the plates of a merch are thinner.

and in real life, you are not gonna take your sub vs. something that HAS armor :=) quick way to find how far down the bottom is

same with starshell, it would just make you visible
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Old 05-29-09, 04:51 PM   #1200
MasterChief
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Default Thanks!

Thanks for the responses! Good hunting...HOO-YAH! Oh yeah alomsot forgot... my first question was how to load the hot fix? Is it the same procedure as loading TMO?
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