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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1186 |
Swabbie
![]() Join Date: May 2009
Location: Essex, United Kingdom
Posts: 6
Downloads: 31
Uploads: 0
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Hello all. Must say a great big thanks to all the people involved with this mod really is something to see and play. I wonder if someone could answer a question for me, this isn't any slight to the incredib;e work that has gone into this mod fron the start by you all.
Question is if it is possible to get the original bathtub type conning towers back on subs in the early years? Know most people prefer the newer version though. Thanks in advance for the help. |
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#1187 |
Gunner
![]() Join Date: May 2006
Location: Christchurch New Zealand
Posts: 99
Downloads: 28
Uploads: 0
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Hi all been awhile
I haven't played SH4 for at least......uhmmmmmm ok since Empire Total war was released ok ok ok kell haul me .......... My feeble efforts to play this awesome game are getting the better of me, and since my new rig 6 weeks ago is up and running i feel the need for stealth and under sea danger...... My last game was TMO 1.62 with RSRDC I want to remove 1.62 and load 1.7.........from what i understand its a complete version in of its self, and all i need to do is apply the small hot fix and stuff on the main page....also RSRDC Do i need to apply the crew quaters mod and does this act like RFBs...meaning if i transfer the crew from the gun and watch stations they will not suffer depthcharge or external damge etc etc and do they rest in crew space. my new rig or what an old fart with a wife house and a Haybusa moter bike and lots of tools can afford...... ![]() penryn 3.g quad core coolmaster case 1000 watt titan powersupply 1 tb samsung hd 8 gig G-skill ram Gigabyte s series ga-ep45-ds3r/ds3 mb 7.1 surround sound GTX 280 card samsung 22inc 2ms flat srceen i need happy gaming thanks for all help...... ![]() ![]()
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![]() ![]() Last edited by NKVD-crazyivan; 05-22-09 at 03:13 AM. |
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#1188 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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wow, I haven't been near TMO since the RFB team got 1.52 up and running
having been somewhat bored with the game lately, I figured I'd try my hand at this new release. So far, I am finding it hugely impressive. My own skills have greatly improved since the last time I tried TMO and I'm sinking ships and staying alive (just) while having highly eventful and challenging patrols. Great stuff ![]() Having said that, I have some feedback on the damage model: I engaged a Harai Maru (sp?), the two-stacked 9000ton troop transport, in zero visibility. To my delight, my radar-guided aim was highly accurate and the duds were on a break so I scored 3 out of 3 on a 1degree spread. I cheered but quickly went grumpy when I found her still going strong at 15.5 knots ![]() 5 hours later she was still doing fine at 15.5 knots, it was now day and clear weather. I attacked again (duds/prematures), again (misses) and again. the last attempt saw one torpedo clip her on the propellor. that did not affect her speed at all but an hour later she suddenly went down. None of the four hits resulted in visible 3d damage. is that maybe because the first strike was at 0 visibility and was not recognised by the game engine? or is this ship model flawed somehow? or is it perfectly normal for a 9000 ton vessel to be utterly unimpressed by 3 torpedo hits, sinking suddenly after a fourth hit? one more question which just occured to me (probably not mod related): is there any way to stop the crew from shouting after taking some unrepairable damage? it's really getting annoying if you take some damage early on in the patrol and two weeks later it's still: YES SIR! AHEAD FULL! sheesh, relax dude :rotfl: bosje out
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And when an 800-ton Uboat has you by the tits... you listen! |
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#1189 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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quoted from Wiki:
[USS] Whale conducted surface patrols on the Truk-Empire shipping lanes until 17 January when she sighted a passenger/freighter bringing in troop reinforcements. Through the periscope, Whale observed hundreds of uniformed soldiers crowding the decks. She fired nine torpedoes and scored eight direct hits. All hits were necessary to sink the 9,815 ton Heiyo Maru; the cargo must have been of such a nature as to prevent her from sinking more rapidly. end quote never mind my previous feedback ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#1190 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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Can anyone point me to the TMO fix so I can run U-boat missions on occasion, too?
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#1191 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#1192 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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Thanks Syxx!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#1193 |
Bilge Rat
![]() Join Date: Mar 2009
Posts: 1
Downloads: 33
Uploads: 0
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I have been playing tm 1.7 and RSRD. I have noticed that there are no convoys or few big ones? Few escorts? SHould I just wait, time is late 43?
ALso noted, sunk for some unknown reason off of Japan home island, even after reloaded save. Just sailing along at 290 feet, no known damage and then, go deep and sink. I did save myself once. No other vessels around. Mines?? I am enjoying the game. Just wanted more action with escorts? THank you. |
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#1194 |
Swabbie
![]() Join Date: Dec 2004
Posts: 14
Downloads: 47
Uploads: 0
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Just loaded TMO without any problems and loving it but I've started three games now and all three started without main gun ammo. I have a full load of AA ammo though. Any ideas on what happened to my main gun ammo?
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#1195 |
Swabbie
![]() Join Date: Dec 2004
Posts: 14
Downloads: 47
Uploads: 0
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I'm assuming you extract it to the mod folder also and activate it with jgme. Is that correct?
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#1196 |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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Hello all,
I am almost new to SH4 since RL keeps me away of the game and I still tend to feel better in the old SH3. But the old game doesn't want to run on my computer so I decided to give a try to the Fleet Boats: I installed SH4, Uboat missions and upgraded the whole to TMO 1.7 which looks great... Yet I stumbled on a strange bug. I suppose I'm not the first one to have that, but a I found nothing about that through a rapid search of the forum. I took my old brave S-boat and sailed out of Manila to deliver some goods on the east coast of Luzon. First I was surprised not to have any radio contacts - I suppose it's a historically accurate change, nothing wrong with my install? Still, it gets harder this way. Later, after screwing up an attack on a japanese task force I surfaced and noticed that no watch was on the brigde but I thought it was barely a graphical problem. Well, it isn't - I got warned that CO2 concentration was more than 20 per cent. Actually I was steaming surfaced and on diesels, I even was able to man my deck gun, but I could by no means put a watch on the bridge or ventilate de boat. When I clicked on the CO2 icon, I would hear the "surface the boat" sound sequence, then nothing would change. Any clues? |
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#1197 | |
Bosun
![]() Join Date: Jul 2007
Posts: 68
Downloads: 89
Uploads: 0
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You have to load the first HE shell to get started. Did you do that? |
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#1198 |
Swabbie
![]() Join Date: Dec 2004
Posts: 14
Downloads: 47
Uploads: 0
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#1199 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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![]() Quote:
and in real life, you are not gonna take your sub vs. something that HAS armor :=) quick way to find how far down the bottom is same with starshell, it would just make you visible ![]()
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#1200 |
Swabbie
![]() Join Date: Dec 2004
Posts: 14
Downloads: 47
Uploads: 0
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Thanks for the responses! Good hunting...HOO-YAH! Oh yeah alomsot forgot... my first question was how to load the hot fix? Is it the same procedure as loading TMO?
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