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Old 04-24-09, 03:14 PM   #1156
Lawndart
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I can understand that listing the diffrences in TMO and RFB could be huge... I've read both manuals end to end but I'm getting conflicting reports from peoples experainces. Some say RFB is easier becouse of realism and that TMO is easier becasue it isn't bound by realism...

Funny how we have 2 versions that are so diffrent... and Grey Wolf on the horrizon... Sure is a testement to our moding comunity... Witch one would be more like GW mod from SH 3?

Unfortunatly I don't have the HD space for them all (I keep transfering my 80gig raptor through several upgrades...) Between Med Total war 2 SS, Empire Total war, and Silent hunter 4, it's all I can fit! lol

BTW, thanks for taking the time to answer!

Last edited by Lawndart; 04-24-09 at 03:54 PM. Reason: comment
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Old 04-25-09, 09:50 AM   #1157
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The thing to remember is that TMO is way, way more authentic than stock. That it is not as "authentic" as RFB may be true in some ways, not so much in others. There are also big differences in enviromental items between the two mods, i.e., ocean, sound affects, optics, sinkings, etc., etc.
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Old 04-25-09, 09:44 PM   #1158
Coolhead2001
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Default Issues installing Trigger Maru

Hey All,

Alright so I will admit I am a noob when it comes to this generic mod installer program, but I've searched the forums and still can't find a reason why it isn't working.

I install the JSGME into the SHIV root directory, then load the mod into that using Winzip. When I activate the mod, it seems to run smoothly, but when I try to play the mod it starts with the loading splash screen and then beeps around the 90% loading mark.

I alt tab to see what's up and it says it can't find a number of files (countless actually).

Am I doing something wrong or am I missing something?

Thanks!

Last edited by Coolhead2001; 04-25-09 at 10:22 PM.
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Old 04-25-09, 10:01 PM   #1159
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Quote:
Originally Posted by Coolhead2001 View Post
Hey All,

Alright so I will admit I am a noob when it comes to this generic mod installer program, but I've searched the forums and still can't find a reason why it isn't working.

I install the JSGME into the SHIV root directory, then load the mod into that using Winzip. When I activate the mod, it seems to run smoothly, but when I try to play the mod it starts with the loading splash screen and then beeps around the 90% loading mark.

I alt tab to see what's up and it says it can't find a number of files (countless actually).

Am I doing something wrong or am I missing something? Please email me at

Thanks!
First, it's a bad idea to post your email address. I deleted it from my post.. You can edit it out of yours.

As to your problem, you most likely have a corrupt download of TMO. Try re-downloading it. It should be 347 MB (364,826,648 bytes) zipped..

Dave
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Old 04-25-09, 10:22 PM   #1160
Coolhead2001
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I thought that might be an issue but I tried a seperate mod (skipjack) without trigger maru and the same issue occurred.

This is where everything is based out of C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\MODS
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Old 04-26-09, 07:10 AM   #1161
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Are you running Vista?
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Old 04-27-09, 10:45 PM   #1162
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Has anything been done to the graphics that could cause the deck textures on the sub to shimmer?

I never had this problem before, but since updating TMO, i now have really bad deck shimmer/moving textures on the deck when the camera is not really close to the sub.

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Old 04-28-09, 10:05 AM   #1163
AVGWarhawk
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Quote:
Originally Posted by keith_uk View Post
Has anything been done to the graphics that could cause the deck textures on the sub to shimmer?

I never had this problem before, but since updating TMO, i now have really bad deck shimmer/moving textures on the deck when the camera is not really close to the sub.

Keith.
None that I'm aware of. I think the newer camera angles create some strange textures. No sure on that one.
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Old 04-28-09, 10:08 AM   #1164
AVGWarhawk
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Quote:
Originally Posted by Coolhead2001 View Post
Hey All,

Alright so I will admit I am a noob when it comes to this generic mod installer program, but I've searched the forums and still can't find a reason why it isn't working.

I install the JSGME into the SHIV root directory, then load the mod into that using Winzip. When I activate the mod, it seems to run smoothly, but when I try to play the mod it starts with the loading splash screen and then beeps around the 90% loading mark.

I alt tab to see what's up and it says it can't find a number of files (countless actually).

Am I doing something wrong or am I missing something?

Thanks!
Deactivate the mod. Load the stock game. Does it run or stop during loading stating files are missing? If so, there is your culprit. If not, then we take a look at were you have the mods loaded, etc. using JSGME.

Quick question...you are running 1.5 uboat missions correct?
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Old 05-01-09, 10:30 PM   #1165
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Quote:
Originally Posted by Coolhead2001 View Post
Hey All,

Alright so I will admit I am a noob when it comes to this generic mod installer program, but I've searched the forums and still can't find a reason why it isn't working.

I install the JSGME into the SHIV root directory, then load the mod into that using Winzip. When I activate the mod, it seems to run smoothly, but when I try to play the mod it starts with the loading splash screen and then beeps around the 90% loading mark.

I alt tab to see what's up and it says it can't find a number of files (countless actually).

Am I doing something wrong or am I missing something?

Thanks!
Here is the step by step mod install by drayson in case you haven't seen it. I may misunderstand what you're saying, but jsgme creates a mod folder. You should have already created another folder that you unzip your mods in..then you drag them into the mod folder. You don't unzip the mod directly into the folder.
http://forums.ubi.com/eve/forums/a/t...5/m/5181035206
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Old 05-03-09, 12:52 AM   #1166
2DarkWolf2
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Could someone tell me what the arming distance is for the torpedoes? I know it used to be about 300, but it seems to have changed with this mod?

DW
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Old 05-03-09, 08:07 AM   #1167
AVGWarhawk
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500 yards I believe.
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Old 05-03-09, 09:42 PM   #1168
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The daylight to time of day is all messed up.

End of may 1942. I spotted an enemy ship at 07:50. It was still dark. I saved the game.
When i loaded that saved game back, it was bright sunlight, the ship was gone and my waypoints were gone.

I did some testing after that, saving at around 5:30 am when it was still dark. Loaded that saved game and the sun is as high in the sky as it can go and its bright sunshine. Oh and my waypoints are gone again.

Then i started the patrol again and saved the game on the 18th of april 1942 close to pearl. I saved it at 01:20am (very dark). I then loaded that saved game and its still 01:20am, but its daylight with the sun high in the sky.

I then removed TMO and RSRDC and tested the stock game and everything was fine, still dark and my waypoints were still there.

Keith.
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Last edited by keith_uk; 05-04-09 at 12:18 AM.
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Old 05-04-09, 01:33 AM   #1169
keith_uk
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Ducimus, do you have any links to download TMO 162 full
and TMO 170 update ?
I had no problems with these.

Thanks,

Keith.
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Old 05-04-09, 12:38 PM   #1170
banjo
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Re torp arming distance--I seem to remember reading that in TMO and RFB the distance is just over 400 ft.

Re time messed up--that's not the latest TMO, or TMO at all. I think it is a game bug and has to do with the time zone changes when you are based out of Pearl or Midway. Nothing to be done about it. When you operate out of Australia, e.g., north to south the problem doesn't exist.
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