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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1081 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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does this version inculde the US Torpedo Overhaul mod?
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#1082 | ||
Admiral
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UnitPartInterval=1942-07-01, 1943-01-29 doesn't need a space after the "=". Like this: UnitPartInterval= 1942-07-01, 1943-01-29 I notice several of the other lines don't have a space after the "=" either. I just know from past experience the lack of a space or the addition of one makes a difference in how some written files get read.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 04-06-09 at 05:08 PM. |
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#1083 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Never thought about it thanks, i'll try it!
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#1084 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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The problem of player's immortality ship still has not been resolved.
In the multiplayer game where a player is disconnected or killed when his ship was submerged or was on the surface, this sub is not destroyed in the escort's fire. |
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#1085 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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I don't know if this is intended or not but I am unable to manually adjust mast height in the stadimeter with TMO 1.7 with manual targeting enabled
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#1086 |
Engineer
![]() Join Date: Mar 2009
Posts: 213
Downloads: 61
Uploads: 0
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Great work. Missed the heading lines for contacts first, but i totally got into that. much more fun to figure out course by oneself and setting intercept course based on that data. (concerning the map symbols - aircrafts are too small to see on a reasonable scale once sighted. I always lose visual contact when my crew establishes it. lol. Can easily fixed by user himself, so no biggy. should there ever be a new version tho, you might want to overlook it.)
Some troubles with museum plus OM (game crashes when loading is done. something about nodes an'stuff). OM wont be fixed concerning that. but who likes museums anyways when you can encounter all these ships "for real"? special thanks for the maxoptics. Is there a way to get them to work in RFB? |
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#1087 | |||
Admiral
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I should admit, I'm not entirely satisfied with the MaxOptics for TMO_Binoculars fix. The Bino part is fine, the binoculars have decreased their magnification which allowed for a bit steadier view when the option "No Stabilized View" is enabled. The deck gun however, should have the magnification reduced to allow for a slower movement (left and right) allowing greater control of the movement, yet still provide a magnified zoom view over stock. Unlike the Periscope views, the "Control" key does not slow down the movement left or right. I've looked but I can't figure it out how to make the Ctrl key command work in the deck gun station. ========= Quote:
There is a problem in attempting to move the mast height adjustments manually though. The game developers never intended for this function to occur. If they did, we would have had a specific dial for both Metric and Imperial game play, we don't (OK, one dial does have a text which reads "Range in Feet" but look at the figures, their exactly the same compared to the other. The min reads 15, the max reads 130). What are you going to do when an Ise BB shows up in front of you and your using the Imperial measurements? The stock game has the mast height at 164 ft. Where's the 164 ft found on the dial that only goes up to 130? Although the outer mast height ring is movable, the Attack Data tool wasn't designed to manually set mast height to send to the TDC. Really it's just for show.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 04-12-09 at 07:42 AM. |
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#1088 |
Stowaway
Posts: n/a
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I have a small problem with TMO 1.7. Never had this with any of the previous versions of TMO: The radio is not showing when I click the button in the MISC.
Anyone? thanks in advance, Aniuk |
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#1089 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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Thanks for the explanation CapnScurvy.
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#1090 |
Seaman
![]() Join Date: Dec 2008
Location: Las Vegas New Mexico USA
Posts: 38
Downloads: 1227
Uploads: 0
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About the radio,
I believe when I go to the Misc screen and then select the Map (the one that shows the Pacific Area of Operation, that the radio show up in the lower right hand corner. I use TMO 1.7 with patches. I don't know if this helps or not. Hope it does ![]() |
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#1091 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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You are right Shado
![]() Only problem i have when it show up is that the texture looks like a part of the recognition manual. But i can se the radio buttons ( barely) and start it.
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#1092 |
Rear Admiral
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Anyone else having problems dialing in the deckgun with maxoptics in 1.7. I had this same problem before when I used it before TMO added it. Just can't tune in degrees. Try to move one degree left or right it sort of takes way off several degrees.
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#1093 | |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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#1094 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Seffner, Florida
Posts: 81
Downloads: 27
Uploads: 0
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Hover your mouse over the dials and you will see this: Play ![]() Next Station ![]() Previous Station ![]() Stop ![]() Hide ![]() Click on them once you see the tool tip. ![]() Dave |
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#1095 |
Sparky
![]() Join Date: Dec 2007
Location: Manchester, UK
Posts: 153
Downloads: 39
Uploads: 0
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Installed TMO 1.7 with RSRDC and Monsun V700 + Patch 3 and other sub skin mods.
When I dive to periscope depth (or any depth), my crew stay on the tower, is there is fix for this??? Unless some of the crew are human/dolphin hybrids with advanced sonar then I would leave them there!! Any ideas people? |
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