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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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disable previous versions and enable v170
or better yet clean install and a big THANKS!!!! Ducimus ![]()
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#1022 |
Torpedoman
![]() Join Date: Jan 2009
Location: Bergen, Norway
Posts: 114
Downloads: 3
Uploads: 0
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What do you mean? I installed TMO v170 today and I hate the camera inside the sub and at the bridge. I just want it to "stay there" as it used to in the stock version.
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#1023 | |
Stowaway
Posts: n/a
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i looked and dont see the camera mentioned as being changed in 1.7 but if you dont like tmo camera then simply remove the cameras.dat file from the library folder in tmo and that should return all your camera looks as stock. but dont get rid of the tmo cameras.dat because it may have unintended side effects so you may want to put it back in again. |
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#1024 |
Planesman
![]() Join Date: Apr 2008
Posts: 192
Downloads: 82
Uploads: 0
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what are the new red marks on the recognition manual for?
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#1025 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 633
Uploads: 0
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That would be the reference point for the Stadimeter.
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#1026 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Courtesy of CapnScurvy, its his SCAF and MaxOptics!
from the credits. Capnscurvy - SCAF - max optics - US medals fix
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1027 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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and what exactly is your camera doing? Mine just sits there as its told.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#1028 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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The binoculars in 1.7 are now too strong--way more powerful than the TBT glasses. Makes it hard to use them. Does anyone know a value that can be changed to lower their strength?
Thanks. |
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#1029 |
Lucky Jack
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Link on page one for TM 1.7. Come and get it fellas
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1030 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Banjo - CapnScurvy has posted a fix for the binocular issue. Get it here:
http://www.subsim.com/radioroom/down...do=file&id=919 |
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#1031 |
Soundman
![]() Join Date: Aug 2007
Location: Kingston Ontario
Posts: 141
Downloads: 49
Uploads: 0
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thanks ducimus,as always your mods are super,
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#1032 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Thanks VP
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#1033 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Fore and aft deck gun crews
Originally Posted by peabody
![]() If you go to Weapons.upc (in the UPCData/UPCUnitData folder) and find the 5in25calUS, that is the gun that is used when you get two. The gun has 0 for Leader slot, if you make it one you should have both deck guns manned by AI when you get the guns. If you look in the Balao's upc file, you will see the gun is manned by a Leader and a Crewman. But there are no leaders assigned to that gun. Why it even works with only one gun is beyond me. But that's how I fixed it. If the game ends up crashing you can blame me. ![]() [Weapon 7] ID= 5in25calUS NameDisplayable= 5"/25 Caliber Cannon FunctionalType= WpCannon WeaponInterval= 1944-01-15, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 5inHEUS, 5inAAUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 <----------- Change this to 1 WeaponCrewMembersSlots= 2 Edit: As stated above you can only man one of them, the other is AI only. Peabody Hello ducimus this works ![]() This way I got both fore and aft gun crews for my narwhal deck guns ![]() ![]()
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#1034 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Great mod thanks to the entire team
one question though: TMO did remove the sound contacts while surfaced correct? |
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#1035 |
Watch
![]() Join Date: Aug 2007
Location: Kherson, Ukraine
Posts: 21
Downloads: 98
Uploads: 0
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Great mod! But there is one problem - at a sight downwards through the binocular I see through a boat a sea-bottom! How it can be fixed?
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