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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Eye candy is in the eye of the beholder, something for everyone. I believe with Kriller2's PE4 you have the best of both worlds as you can add them to TMO and RFB. Either way you will not be dissappointed with game play or eye candy. Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#722 |
Watch
![]() Join Date: Feb 2007
Posts: 25
Downloads: 0
Uploads: 0
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This is probably a little late now but as I have only just installed this mod, I'd like to say thanks for all the hard work that must have gone into it. Great work!
The only problem I have which is about my level of skill and not that on the mod, is the difficulty level. In single missions I can select easy skill levels ok but in the missions no matter what changes I make in the skill difficulty page they do not change anything in the mission. Is there a way I could use this mod on easy/easier settings? Many thanks Leigh |
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#723 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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I dont know if you can change the skill of the boats, the difficulty modifiers are more related to oxygen, fuel, compressed air and damage fixiing....
you have TMO for 1.5 have you also installed Run Silent Run Deep?, if not, DO IT ![]() have fun and remember, SH4 is addictive, and the more real it gets, the better the experience. salud! ![]()
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#724 | |
Canadian Wolf
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![]() Go to this file ( from read-me ): /data/cfg/sim.cfg and change the Hydrophone Thermal Layer Signal Attenuation from 2 to 3. Then change the sonar Thermal Layer Signal Attenuation from 3 to 5. Easy mode and dumber AI should be yours again. RDP |
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#725 | |
Watch
![]() Join Date: Feb 2007
Posts: 25
Downloads: 0
Uploads: 0
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I have had Run Silent Run Deep before and enjoyed it. Does this work with TMO? The oxygen, fuel and compressed air are ok, my main difficulty is losing the automatic targetting. I agree it is very addictive and like it to be as real as possible but I would like a few hits which I can't get with manual targetting. |
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#726 | ||
Watch
![]() Join Date: Feb 2007
Posts: 25
Downloads: 0
Uploads: 0
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After making these changes would I then re-activate Trigger? If not then wouldn't de-activating Trigger revert to original settings anyway? Sorry this may seem a stupid question. I can get my head round some flight sim config files but this is new ground for me. |
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#727 | ||
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=123467
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#728 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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What does the red line on the depth meter mean? I thought it was crush depth, but I just went down to 400ft and all was fine!!???!!
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#729 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#730 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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It bothers me as well so maybe someone has a solution. Will post back. |
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#731 | |||
Canadian Wolf
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![]() ![]() RDP |
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#732 |
Watch
![]() Join Date: Jul 2008
Posts: 15
Downloads: 163
Uploads: 0
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So how exactly are tower refits supposed to happen? Its Feb. '43 and I still have the bathtub tower for the Gato, and have been getting 20,000+ tons for every patrol and earning the required renown for the refit, but it never comes.
I've looked into the "NSS_Gato" UPC file in the "Submarine" folder and the dates* match up with the "unitparts1Gato" file in the UPCUnitsData folder. But in that same folder the "UnitParts" file doesnt quite match up, it matches all the Gato's lines but other subs, like the Porpoise dont have the MS32 LateWar (Elite) tower lines. Should I try to add these? Would these files conflict if they didnt match up properly? Or could someone who is running TMO 152 and getting refits please upload their UnitParts.upc file so I can how mine is different? Because this is frustrating ![]() *Dates being these NULL, 1942-06-31, EarlyWar -1942-07-01, 1943-01-31, MedWar -1943-02-01, 1944-01-31, LateWar -1944-02-01, NULL, LateWarMS32 |
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#733 |
Gunner
![]() Join Date: Apr 2007
Location: Reno, Nevada.
Posts: 98
Downloads: 394
Uploads: 0
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I have tmo 1.4 and it works just fine..I want to use TMO 1.5.2 but i like the moveable interior camera and the torpedo colors of TMO 1.4. Any hints on how to make this work??
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#734 | |
Stowaway
Posts: n/a
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If you can work TMO 1.4, I'm sure TMO 1.5.2 is no problem. SHIFT F2 was the one I used for the Interior camera (before I installed other mods). It is really worth wile to give it a try. Maybe other subsimmers can give you a more eleborate answer. happy hunting. edit: and if you don't succeed, you can roll back with a clean install of TMO 1.4 |
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#735 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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As people very nicely requested a version of the range readout mod for TM, I've made a version for TMO 1.52. You'll be able to get accurate radar ranges and bearings now if you want:
http://www.subsim.com/radioroom/showthread.php?t=142884
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