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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#706 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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I've read posts from people that NSM will not cause SH4 to crash. But it is not advised by the TMO mod maker (Ducimus), so if you want to use NSM make sure you can roll back if things go FUBAR.
You should also be aware that not all ships in RSRDC & TMO have been modified by NSM, so some of the newer types added by these mods will display stock behaviour. |
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#707 |
Torpedoman
![]() Join Date: Aug 2005
Location: San Diego
Posts: 118
Downloads: 31
Uploads: 0
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09r
Thanks again for the response; I may try it. If I do, I'll post something about how it went.
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Cordially, Neil CAPT USN (Ret.) |
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#708 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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#709 |
Torpedoman
![]() Join Date: Aug 2005
Location: San Diego
Posts: 118
Downloads: 31
Uploads: 0
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Orion,
Thanks.
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Cordially, Neil CAPT USN (Ret.) |
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#710 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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I actually am gonna start my Top Secret Project for TMO soon, which I think MOST of you will enjoy, and hopefullt eliminate a need for NSM4. Last edited by Orion2012; 09-04-08 at 06:27 PM. |
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#711 |
Bilge Rat
![]() Join Date: Sep 2008
Posts: 1
Downloads: 41
Uploads: 0
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I'm new here, and to molding sh4. My ? is when I load in my mods even if they are in the order others say works it gray's out TMO 1.52 even if its a patch is this the norm?
Any help please. Thanks all. |
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#712 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Hi. I have a quiestion about the FAQ section of the mod.
"4.) How do i get back "tails" and sensor information on the navigation map? Disable TMO, and delete the following two files: \Data\Menu\gui\ContLine.dds \Data\Menu\gui\DashLine.dds" So, I should disable TMO (from JSGME) then delete these two files (from where exactly, the MODS directory ?) and then re enable the TMO back ? Will everything work ok ? It is the only thing that even though reduces the overall realism, I would like to get back. Many thanks |
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#713 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yes, disable TMaru, delete those files from the MODS\TMaru(or whatever it is called)\data... subdirectories and then put TMaru back on with JSGME and you should have the stock tails back.
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#714 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Thank you very much for your answer. I like this mod very much, but I look forward to testing the others too.
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#715 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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NSM for TM
I have had an idea about some of us devoted TMO players, joining forces with the RFB team (mainly Luke FF) and coming up with a whole new NSM aka. Damage Control mod. As i know that Luke is currently working on such a mod mabye we could muster up our own TMO version of it. I simply think TMO needs to be continued and "kept up to speed". I purpose a TMO team since Ducimus has taken a sabatical. There are always things left to be tweeked and enhanced. I think there are still a lot of talented people who are partial to TMO and would be up for this.
Any Thoughts, btw I have not spoken to Luke yet. |
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#716 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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PM sent. |
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#717 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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When I read my In-Port Patrol Log, I've noticed that all of my sinkings are reported as of the first day of patrol. Some of my patrols have streatched to nearly three months, but all sinkings are listed as above.
Once upon a time, sinkings were reported on the day of the sinking. TM seems to lump them all together. Is there any way to change this? SH4 v1.5 TriggerMaru_Overhaul_152 TMO_Enable_Uboat_ver3 TMO_SBoat_engine_Patch RSRDC_TMOv15_V371 RSRDC_V371_Patch10
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#718 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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Not sure if there is a work around. |
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#719 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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So far, I haven't been able to find the location in the menu_1024_768.ini file. I'm sure that's where the problem is. I'll keep looking, and report back if I find it.
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#720 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Is TMO compatible with RFB ? (or is it like GWX and NYGM in SH3, when you had to choose which one you use ?)
Can soneone very briefly explain to me please what are the main differences between these mods ? I currently use TMO, and from what I have read here RFB does not pack so many eye-candy features like TMO. Please correct me if I am wrong. |
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