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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3811 |
Watch
![]() Join Date: Dec 2008
Posts: 17
Downloads: 130
Uploads: 0
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Again hat's off to you brother. Sometimes I can get smashing success but most of the time I'm lucky if I can limp home after being creamed.
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#3812 | |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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The warships are impossible to hit with torps thats for sure... On my 4th patrol right now, so far have 10k sunk on one Nippon that was all alone |
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#3813 | |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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Score them 1, me = 0, almost lost it but am on my way back atm, lost one of my torp specialists, the other one is barely alive... as is everyone else in the front half of the boat |
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#3814 |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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Has anyone else run into the 17th Century Ghost ship?
I found it off the coast of Okinawa, weird think too, cant shoot it, thats for sure, :P Deck crew reported a warship spotted I was like, OH CRAP!, no sound on the Hydro though, thought, weird, went up to the deck and looked and there it was ![]() |
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#3815 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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I have been playing this superb mod for some weeks now,but i'm facing a problem.When i encounter a merchant i dive and begin plotting intercept course.I then turn my sub to a perpendicular course,estimate speed(my estimations are usually correct) and wait until gyroangle is between 356-000,then i fire at close range(500-800m).90% of the time,torp misses the ship(goes just behind the stern of the ship).It's like the ship accelerates big time the moment it sees the torps.What am i doing wrong?
Thanks in advance! |
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#3816 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Have you opened the tubes before firing the torps?
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__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3817 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Yes it's the first thing i'm doing before setting up the torpedoes.I also play OM,and there i have a hit ratio of 80-90%.
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#3818 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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Are you using the stadimeter? If yes are you turning the Posistion Keeper ON after you input the data or before?
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__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3819 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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I take 2 to 3 range measurements,so as to estimate speed,i then enter speed range and AOB.Then i turn the PK on and i rely on it then on.
***928;***945;***964;***961;***953;***969;***964;* **940;***954;***953; ***954;***945;***953; ***949;***963;***973;?***922;***945;***955;***942; ***966;***940;***963;***951;! |
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#3820 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3821 |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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Thanks!Sou egrapsa sta ellhnika(Patriwtaki!Kalh fash!) alla tzifos!ta vgazei san kwdika Morse.
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#3822 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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#3823 |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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#3824 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Using the stadimeter to estimate speed is really hit or miss, for a variety of reasons. The easiest way to get your target's speed is to measure the distance it travels in 3 minutes (or 3 minutes 15 seconds if you're using metric): the distance traveled in yards (or meters) divided by 100 is its speed in knots.
If you want to use a properly working stadimeter, I highly recommend using the Optical Targeting Correction (or OTC) mod. There's a TMO-compatible version for it available here. darqen27, you'll have to excuse my fellow Greeks. It's not every day we stumble upon each other in an SH4-related forum ![]()
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#3825 | |
Bosun
![]() Join Date: Jan 2011
Location: Athens Greece
Posts: 67
Downloads: 475
Uploads: 0
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