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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3796 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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#3797 |
Swabbie
![]() Join Date: Dec 2011
Location: British Columbia, Canada
Posts: 13
Downloads: 47
Uploads: 0
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Absolutely none of the files the game needs to run apparently cannot be found nor the menu files nor the triggers for events or transfer board absolutely nothing I don't understand why can you please can you answer this for me
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#3798 |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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Are you trying to add the mod to a campaign you were already running?
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#3799 |
Swabbie
![]() Join Date: Dec 2011
Location: British Columbia, Canada
Posts: 13
Downloads: 47
Uploads: 0
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do you mean like I have to delete all the original campainge save games?
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#3800 |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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#3801 |
Swabbie
![]() Join Date: Dec 2011
Location: British Columbia, Canada
Posts: 13
Downloads: 47
Uploads: 0
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I actually just tried to delete my saved games and the problem persists
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#3802 |
Swabbie
![]() Join Date: Dec 2011
Location: British Columbia, Canada
Posts: 13
Downloads: 47
Uploads: 0
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and its not that I even get to the start page either before it even loads the start page it gives me a ping to say that an error message poped up and its just continuous error messages stating "file not found" and then the file name
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#3803 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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You don't need to erase old savegames. You do, however, have to start a new campaign. What you're describing sounds like a bad installation of the mod. Make sure the 1_TriggerMaru_Overhaul_2-5 folder is in your MODS folder. Um...you are installing with JSGME, right?
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#3804 | |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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#3805 | |
Swabbie
![]() Join Date: Sep 2006
Location: Cadiz, Spain
Posts: 9
Downloads: 46
Uploads: 0
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![]() I have no confirmation, but in some forum I read a quotation of a patrol report from the Sculpin (Sargo) and she did carried external torpedoes. I don't think they could carry 24 inside, they have two less tubes than the Tambor. Even if she had the same internal storage space than the later classes, she would be still carying 22 (10 bow torpedo reloads, 4 aft, 8 in the tubes). Some sources list the Samon/Sargo as carrying 20 torpedoes, and that's my best bet: they only carried 8 forward reloads, 4 aft reloads, 8 in the tubes, and 4 external that weren't used that much (20+4 external torps) I DOUBT that Salmon/Sargo could carry 12 torpedo reloads in the forward torpedo room, as the later classes only carried 10. I'm looking for more information regarding this, or a website with info, if someone can steer me in the right direction I would appreciate. |
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#3806 |
Ace of the Deep
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Have you checked the patrol reports?
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#3807 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Here are the citations again: A Visual Guide to the U.S. Fleet Submarines Part Two: Salmon & Sargo Classes 1936-1945 Johnston, David (2010) Navsource Naval History website, pp.2 and 4 (LINK: http://navsource.org/archives/08/pdf/0829293.pdf ) Lots of great pics of Sargo/Salmons! "However, her most prominent feature at this time was the addition of two external torpedo tubes in the superstructure forward of the bow planes. Most of the earlier P-class boats had received this modification as an attempt to increase firepower. These tubes were not accessible from the interior of the boat, being loaded prior to going on patrol. The weapons in these tubes could not be maintained by the torpedomen and thus tended to be even less reliable than the already unreliable Mk. 14. They could not be reloaded at sea and were also subject to damage from depth charge attack. Providing little additional benefit, they were not popular with the crew and were removed during the boat***8217;s next overhaul in 1943. The Stingray was the only Salmon/Sargo class boat to receive these tubes. It is not readily apparent whether Snapper and Sturgeon received a similar modification to their fairwaters, although it is likely that they did sometime in 1942." Alden, John D., Commander (USN Ret). The Fleet Submarine in the U.S. Navy: A Design and Construction History (Annapolis, 1979), p.50 (No Link available)
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![]() Last edited by Roger Dodger; 04-06-12 at 03:07 AM. Reason: Add info and links |
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#3808 |
Helmsman
![]() Join Date: May 2011
Location: Slovenia
Posts: 101
Downloads: 139
Uploads: 1
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First of all I would like to thank you Ducimus for all your effort. Before I never liked the SH4 especially copmparing it to SH3 +GWX3. Now it is all different and MUCH more challenging.
However, I have a problem - the Japanese AI is now too strong for me and escorts destroy me every time! I played for 3 days in a row and got killed on every patrol! As an regular SH3.GWX3 player, that never happened to me (97% realism), I always managed to evade some DD attacks and return to port, but not here! Also, the Japanese aircraft are much more accurate than Allied aircraft in GWX! Considering that Japanese ASW on whole was not nearly as developed as was Allied, I have to say that this aspect of TMO is not realistic. Is there any possibility of fixing this? Good hunting! |
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#3809 |
Watch
![]() Join Date: Dec 2008
Posts: 17
Downloads: 130
Uploads: 0
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Dargen are you playing with RSDRC or plain TMO. If you are playing with RSRDC it nerfs some of the Japanese escorts. If your playing plain TMO my hat's off to you brother.
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#3810 | |
Seaman
![]() Join Date: Mar 2012
Posts: 36
Downloads: 101
Uploads: 0
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