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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Many thanks for the time and effort put in.
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#287 |
Torpedoman
![]() Join Date: Mar 2007
Location: Virginia (USA)
Posts: 113
Downloads: 7
Uploads: 0
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Well done, Ducimus. You've done great work and I hope you enjoy your vacation.
I hope you don't go spoiling your WoW experience by spending more time modding the UI than playing. ![]() -m |
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#288 |
Canadian Wolf
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Nice work Ducimus
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#289 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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Thank you for all the hard , great and amazing work sir . I enjoy it almost every day and that sinds FTT till now ...have a nice vacation .
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#290 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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I noticed you have Crysis. If you every play online mabye ill see you around there, though i think their multiplayer could be set up much better.
Anyways thanks Duci. |
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#291 |
Loader
![]() Join Date: Dec 2004
Posts: 88
Downloads: 21
Uploads: 0
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Great job Ducimus. Have a good vacation.
Since Ducimus is on vacation, this question is posed to the rest of you running TMO. Before TMO, I had W_Clear's environment mod and was running SH4 fine with 2xAA at 1680x1050. I uninstalled all mods, applied TMO and service packs and noticed a significant drop in frame rate. The first slow down in noticed from the bridge where I'm losing anywhere from 5-10fps with the same exact graphical settings. The bigger slowdown happens when I'm inside the command room where FPS drop to about 5-10. I then applied W_Clear's Env 4.0 mod and no difference. So my question is do any of know know what parts of TMO have increased the graphical demands on teh engine? Is the reworked interior that much more demanding on the rig than the previous version? Thanks,
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#292 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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Do not use EE mod with TMO. Your crew will lose its ability to spot ships even at ridiculously close distances. Read the Read Me in TMO.
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#293 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Actually W_Clear's Env 4.0 is included in TMO. It is stated in Credits_and_Permissions.rtf in the support files of TMO.
This means the latest TMO (released yesterday) contains Scene.dat from W_Clear's Env 4.0. However, W_Clear has released updates to his Environmental Mod, the latest being v. 4.2, with a newer version of Scene.dat. I'm not sure if Ducimus made any changes to Scene.dat v. 4.0 or if he adopted W_Clear's file as such. Anyway, I'm going to replace TMO's "old" Scene.dat with W_Clear's newest version and see how it behaves.
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Cheers Uffe |
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#294 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() Ducimus, we can't thank you enough. I hope you'll still pop in to this forum from time to time. The majority of us are mostly harmless :rotfl: Enjoy whatever it is you'll be doing, skipper! ![]()
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#295 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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As indicated in my posting 293 above, I replaced Scene.dat in latest compiled TMO with Scene.dat from W_Clear's latest Environment Mod version 4.2 (and 4.2a). Result: astonishing improvement in water quality, but watch crew does not recognize far away ships any longer
![]() Does anybody know how to increase watch crew visual recognition?
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Cheers Uffe |
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#296 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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![]() ![]() ![]() Let the Beast inside you free! |
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#297 |
Mate
![]() Join Date: Mar 2005
Posts: 55
Downloads: 11
Uploads: 0
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Thanks Ducimus - all your work on this is much appreciated and gives us many hours of enjoyable gaming.
Have a beer on me! Cheers, RD.
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#298 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Thanks Doctor Beast, will fiddle with applicable values in those cfg files later tonight. Must go out for a while but will revert later if/when improved values found.
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#299 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Don't think this is supposed to be possible. Please correct me if I'm wrong.
Captaining an S-Class Sub in the early war. I returned to base on December 23, 1941 after a successfull patrol where I sunk 14k tons of enemy shipping. I had only one fish left on board. When I was resupplied and checking for possible upgrades, I noticed that my boat had been reloaded with Mark 14's instead of the Mark 10's. Although the only fish listed as available to choose was the Mark 10. Any clues as to how to fix this? Possible work around would be to reload the boat one fish at a time with the Mark 10's but that would be slow going.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#300 |
Stowaway
Posts: n/a
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Now im taking a vacation. Hell, i might even subscribe to WoW again. I make no promises about continuing to mod, or promising to quit modding. I will say though, that my intention is to quit.. or rather.. im going to TRY and quit.
Anyway, thats all i got. TM is, what it is, ive done my best. Its not perfect, but its close enough. ![]() ![]() |
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