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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2881 |
Argentinian Skipper
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Hi, mates! Where can I download the "TMO Easier AI" mod? I want to play some "relaxing" patrols in TMO, after the last hard campaign...
Many thanks and regards! Fitzcarraldo ![]() EDIT: Ok, ok, the mod is in the first post of the thread... ![]() ![]() ![]() Regards.
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. Last edited by fitzcarraldo; 02-05-11 at 07:10 AM. |
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#2882 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
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Hello!
What are the recommended system requirements for Trriger Maru? Are they the same as for the stock SH 4? Are they a little bigger? Is the 3.0 GB RAM is enough for the TMO? |
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#2883 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#2884 | |
Rear Admiral
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The out of harbor starts you off in harbor at midway. Is this location choppy as well? I was wondering if i should make all out of harbors.... out of THEIR harbor for lag purposes. |
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#2885 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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I don't have issues with choppiness around harbors (in framerate, that is, not weather), but then again take a look at my hardware (listed below).
The only time I get choppy performance is if I get too happy with the time compression near a harbor, and that's not a smart thing to do anyway, with the risk of running into something. Small TMO feature request: Anytime the ice-cream maker aboard a Pompanito-class boat breaks, it should be a "hard break" that forces an immediate return to port. Morale and all that. Plus it'd be hilarious.
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Windows 10 Pro (x64) |
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#2886 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
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I haven't noticed any choppiness. Having said that, I'd still vote to always start out of port.
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#2887 |
Argentinian Skipper
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Hi, mates: I want to know how the TMO Easier AI modifies the TMO Beta Update. My actual mods list for SH4 with TMO:
Generic Mod Enabler - v2.6.0.157 [C:\SH4\MODS] TriggerMaru_Overhaul_2 TMO_Sample_Emblem TMO_Stock_Gramaphone Poul-Sound for SH4 speech_overhaul Webster's Missing Voices TMO_20_Beta_update RSRDC_TMO_V502 TMO_Easier_AI IJN_Radar_Fix_for_TMO2_Easier_AI TMO_Visuals_for_RSRDC Fixed_CD_sonar_RSRDC Fixed Zero Bomb Load RSRDC TMO Easier AI overwrites sensors in TMO Beta Update...And TMO Visuals? I think the Beta update with this mods after, is bypassed... ![]() Many thanks and regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2888 |
Ace of the Deep
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#2889 | |
Argentinian Skipper
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Many thanks! Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2890 | |
Ace of the Deep
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If I was you, I would disable "TMO_Easier_AI" and replace "IJN_Radar_Fix_for_TMO2_Easier_AI" with "IJN_Radar_Fix_for_TMO2" and then I would start campaign like a rookie. Very, very cautious and very, very scared until I was familiar with our opponents behavior. Perhaps run a few single missions first... Otherwise there's no other way than to get hold on Skwasjer's S3D tool and start modding. See what Ducimus did in Easier AI, make your own adjustment, test, readjust etc. Sorry for the miserable answer... ![]() |
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#2891 |
Nub
![]() Join Date: Sep 2009
Posts: 3
Downloads: 6
Uploads: 0
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Hello all, I spent the afternoon searching and could not find a answer for an issue I'm having.
While I am out on patrol and my Chiefs get enough experience and get promoted to senior chief, 2 out of 3 got an special ability. My problem is that after I load my game the next time to play they have a different ability or none at all. I can then reload the save game and it does it again. The crew that I "bought" with renoun do not have this problem. I have over a clean install TMO 2.0 TMO_Easier_AI IJN_Radar_Fix_for_TMO2_Easier_AI MaxOptics IV for TMO_2 Thanks in advance for any help ![]() “If you talk to God, you are praying. If God talks to you, you have schizophrenia.” Thomas S. Szasz |
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#2892 | |
Argentinian Skipper
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![]() ![]() ![]() ![]() ![]() Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2893 |
Rear Admiral
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Soo... ahh.. after watching this:
I have one question. Do you have a problem with faces/heads going missing like that? Odds are that guy has some other mods running. I figure if this was a problem with TMO, people would have told me by now. I do have one observation. I had a bad feeling i was leaving too much armor on the psuedo narwhal. Time to think about hitting that puppy with the nerf bat! |
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#2894 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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My problem is that my boat is crewed by a whole bunch of identical twins... I would kinda like to see someone else on the boat once in a while. Anybody have any input on what I could do to fix this?
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2895 | |
Rear Admiral
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