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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2851 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#2852 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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I read the TMO manual but I don't recall seeing anything about the ship damage model. Is it based on HP's or flooding ?
I'm asking because last night I spent like 4 hours playing sh4 (after a loooong pause) and after torpedoing a 4000 ton freighter (only one torpedo detonated amidships) I waited 48 hours. It's decks were awash, dead in the water.....no modification after 48 hours. |
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#2853 | |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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#2854 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#2855 | |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Ducimus had a pre-beta sinking model included with (I think) the 1.8 release. I loved it - it was highly variable - but Ducimus was never satisfied with how it worked and it was VERY labor intensive for him to come up with what was able to do (I think he only finished around eight merchants, but I'm probably wrong). [Edit] See here for a mention of it - I guess it was packaged as an optional WIP mod with the 1.9 release: http://www.subsim.com/radioroom/show...postcount=2180 |
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#2856 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Think Duci was looking for this :
S3D v 0.99 : http://www.mediafire.com/file/6dhif8...0/S3D_v099.rar It's the rar file. download from my page only if Skwasjer's page doesn't work ![]() keltos |
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#2857 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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http://www.mediafire.com/file/ifg4my...chanics_40.zip works for me ![]() keltos |
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#2858 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 20
Uploads: 0
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Hm, I played this mod again after a long pause and wondered - does it change anything in regard to the u-boat missions? I never started a german career so far and I couldn't find anything related to that question. If not, what mods would you recommend?
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#2859 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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TMO has nothing to do with the U-boat side of the game. Operation Monsun is a U-boat mod but I believe that's only a campaign and not a game tweaker if you get my drift.
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#2860 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Are ya' sure they didn't toss ya' in the brig Jan?
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#2861 | |
Navy Seal
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NSM doesnt break TMO? |
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#2862 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I don't know that, NSM was meant for stock but..
the damage models in various mods rely on two things : the zones.cfg (data\zones.cfg ) which explains what zone on a ship does what and the ships themselves in the Sea (Data\Sea\ )directory : ![]() the above list is of the ships modified by NSM 4.0 Natural Sinking Mechanics 4.0 by Werner Sobe also changes the torpedoes and some deckguns and shells (Library folder). ![]() support file for NSM 4.0 I use a revised RFB sinking mechanics in my Jyunsen B mod, chiefly what that means is that we have a common zones.cfg file and common ships in the seas folder, the rest being different. I honnestly don't know if Ducimus worked on the sinking mechanics, in which case the zones.cfg should have a recent date, and the seas folder should be in his mod. You can always (if TMO doesn't change the zones.cfg) cut the library folder out of NSM 4.0 and enable it on top of TMO, then you get better sinking mechanics and TMO I don't have TMO handy atm to check that. [edit] this says it all ! ![]() regards, keltos Last edited by keltos01; 01-10-11 at 06:08 AM. |
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#2863 |
Swabbie
![]() Join Date: Feb 2007
Location: Germany
Posts: 8
Downloads: 30
Uploads: 0
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With my TMO 2 installation it does NOT work. In the submarine school the torpedoes went through the cruiser´s hull without exploding. In the TMO 2 manual Ducimus wrote the NSM mod to be NOT compatible with TMO 2.
It would be nice to have, but does not work so easy. |
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#2864 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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try and remove the library folder from the mod then
keltos |
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#2865 |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
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Just out of curiosity, what is needed to make a playable ship TMO-compatible?
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