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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2626 |
Swabbie
![]() Join Date: Jun 2010
Posts: 14
Downloads: 28
Uploads: 0
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I love TMO 2 well done to all those involved
Have found a few sea planes sat around in harbours parked up. Can I suggest it shouldn't take 6 or 7 rounds of the deck gun to sink them. I would of thought one round of 3.5 and thats game over for any plane. What do others think ? |
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#2627 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Regarding the mine collision sphere. I had tried that on the chains before in the hope that I could get a collision SOUND associated with hitting the mooring chain... instead, it blew up when I hit the chain, even 50m below the mine.
The explosion SEEMED to happen at the point of impact, too, NOT the mine itself. Sad, because It might be cool to have some collision spheres down the chain about a boat length or so if they blew up at the point of the actual mine... Might give some DC like quality to them. |
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#2628 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#2629 | |
Electrician's Mate
![]() Join Date: Jun 2009
Posts: 139
Downloads: 765
Uploads: 0
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#2630 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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Been playing TMO for a few days now and it's incredible but with the added addition of Pouls sound mod the game just completely blows my mind, i would just like to thank both creators for outstanding contributions both mods are well and truly above and beyond the call of duty, thanks guys!
![]() On a seperate note can anybody recommend any other mods to go with these two? i know thats asking a lot as both are exemplary works but you never know what your missing. ![]() |
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#2631 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=170944 There is also a training forum to learn how to use it. God Bless Electric Boat
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#2632 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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Fabulous, thanks Roger i can't wait to try it, what would be nice now is the rest of the boats internals is there a mod that adds a torpedo room etc? or am i getting way ahead of myself?
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#2633 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
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Hello all. Back from a long haitus. Just read the last 20 pages of this thread and d/l'd TMO 2.0. Will be sailing this weekend.
What can one say except you da man Ducimus and I am glad to see that you will do one more round of fixes/upgrades to your masterpience. Bravo!! ![]() |
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#2634 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() For the moment, I think the Management/Torpedo screen will give you any needed information. BT The 3D TDC mod makes alot of sense of the two RADAR units and how to use them. Even if you never use the TDC (auto-fire control), the RADAR is alot more useful (after you get one). Good Hunting! BT BT Message ends
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#2635 |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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Iv'e just loaded the 3D TDC and its not appeared in my Porpoise am i correct in thinking it comes into service later in the war? or is it boat/class related?
I should read up on these things but i just don't have the time sadly ![]() |
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#2636 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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When you get Surface Search RADAR installed, it (RADAR) will probably work as advertised. The TDC 'may' work, but you won't get the realy neat-o 3D TDC screen. Like me, you'll just have to wait until you're offered a Gato sub and the Surface Search RADAR to go with it. In the meantime, download the 'Submarine School' missions to really learn how to make it all work. Available on the 'Training' forum. Best of luck!
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#2637 | |
Seaman
![]() Join Date: Aug 2010
Posts: 38
Downloads: 155
Uploads: 0
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As far as i know i left Pearl with a rather basic air detection system (broomhandle with wings) and nothing else. i've had an hour or two tonight (when i could commandeer the TV, looks incredible on a 56 inch HDTV! from the other half lol)) on a few tutorials the TDC and hydrophone only attack vids were very enlightning and i'm slowly getting my head around the complex geometry involved in hunting and tracking over distance, i have to admit it's becoming a bit of an addiction. |
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#2638 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Surface search radar becomes available for upgrade in the summer of '42, around June IIRC. Yep - this game gets like that real quick ![]() |
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#2639 |
Electrician's Mate
![]() Join Date: Jun 2009
Posts: 139
Downloads: 765
Uploads: 0
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Help to find a photo or drawing of a mine of Mk.10 mod.1. Very much it would be desirable to see it in ТМО.
http://www.warships.ru/usa/Weapons/Mines/NavyMines.htm |
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#2640 |
Planesman
![]() Join Date: Jan 2009
Location: Canada
Posts: 188
Downloads: 157
Uploads: 0
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TMO ? Starting Career
I like what I see. Great job to all involved.
![]() I have been playing SH3 for a long time and i thought I would try SH4 again. I feel like a NOOB again. I have recently downloaded the new TMO v2.0 and installed with no other mods installed. On pg 8 of the TMO v2.0 manual pdf is says there are 8 career options available. the question I have is. 1. Are these career starting locations available DEC8/41. 2. Is there a certain year when they become available. When I start DEC8/41 the only options I have available are Pacifac Fleet and Asiatic Fleet. Is this normal or a bad install. I would like to start with a more challenging career. Tweety |
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