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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2536 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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When the game hangs, alt-tab out of it and see if there is a warning dialog telling you what the missing file is. That may give us a clue as to what the problem is. If I had to take a guess, I'd say a corrupted download possibly? |
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#2537 | |
Rear Admiral
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http://forum.kickinbak.com/viewtopic.php?f=70&t=2054 |
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#2538 | |
Ace of the Deep
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![]() Quote:
Or... if running Vista/Win7, lack of dx9? |
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#2539 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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The error message that im getting is as follows
file not found:data/menu/gui/recmanual/covflagredcross.dds can anyone help me with this or is there a solution to this message thanks im getting this with stock as well. Lt Commander Lare |
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#2540 |
Ace of the Deep
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Check this: http://174.123.69.202/~subsimc/radio...&postcount=153
Looks like residue from other mod? FOTRS? |
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#2541 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Thanks for the help it didnt work with deleting the file but when I uninstalled the game and reloaded it it was taken care of thanks for the help im back in action with tmo.
Lt Commander Lare |
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#2542 |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
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Forgive me if this has been answered but it's hard to search a 170 page thread without a "search thread" function. I just installed TMO + RSRDC yesterday and I'm on my first mission. While exploring the boat I found the visual and command shortcuts to go to silent running. Problem is I can't figure out if we're at silent running (the button doesn't light up) and I can't seem to secure from silent running. What am I missing?
Thanks. |
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#2543 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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You should be able to see a small icon in the top right corner of your screen that looks like an ear. This means you're currently on silent running.
And to the forum search: although there is no 'search this thread' function here, you can let the search function display the results as posts instead of threads. That makes it at least a bit easier sometimes. |
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#2544 |
Rear Admiral
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Question to regular/avid users of this mod.
I'm contemplating taking the aircrafts ability to visually detect submerged objects, and making that as a separate visual sensor that will come into play later in the war (maybe late 44) to sort of represent the advent of Japanese MAD gear. If i did so, the threat aircraft are becomes greatly reduced, so i have to ask: would anyone miss the "evil airplanes" for most of the war? |
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#2545 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Ducimus - one vote for a conditional no. Anyway to have a decent chance of detection at 75 feet and some chance of detection at 125 feet? The detecting at 150 feet is a bit much for me but like the idea of it being modeled to represent MAD gear.
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#2546 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I just tried to install 3D TDC and Radar Range Unit. From what I had been reading on the other thread about this mod, it sounds really kool. Note that I am using only TMO and RSRDC in my MOD list. Also, the MOD hasn't been noted as being compatable, but Ducimus said that it shouldn't cause any problems (I think I read that right).
I installed the MOD (in port), then tried it out using the 'Single War Patrol' #1 (Pogey). The TDC and RADAR came right up, and seem to be working together OK. Then I tried using the Radio/Convoy pull-down map, and all that would show was the extreme lower left corner of the map - no radio at all, just the corner of the map. TMO does change the UserRadio.dds file (verified by loading Convoy Map for TMO + RSRDC ), but the 3D TDC MOD has nothing to do with that particular file. I disabled the 3D TDC mod, and loaded up again. The Radio/Convoy Map work just fine (either the TMO or the RSRDC model). I tried several times more, always with the same result. Has anyone else noticed this behaviour, or am I just unique?
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#2547 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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![]() Quote:
Maybe I didn't experience the usual TMO-evil in airplanes yet. Or it just won't too much of a difference if they cannot spot a submarine beneath the surface for now. |
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#2548 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#2549 | |
Seaman
![]() Join Date: Jun 2010
Posts: 37
Downloads: 10
Uploads: 0
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#2550 |
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 3
Uploads: 0
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Just wondering, is there any kind of realistic sinking modded in now? Compatible with TMO? I dont find the game quite enjoying without the unpredictable experience you get with realistic sinking
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