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Old 07-27-10, 04:06 AM   #2536
sergei
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Quote:
Originally Posted by Lt commander lare View Post
the red bar moves halfway across the screen it says find em chase em sinkem and then there is a ding and the game freezes
The ding may be a windows warning that the game is looking for a file it cannot find.
When the game hangs, alt-tab out of it and see if there is a warning dialog telling you what the missing file is.
That may give us a clue as to what the problem is.

If I had to take a guess, I'd say a corrupted download possibly?
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Old 07-27-10, 05:00 AM   #2537
Ducimus
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Quote:
Originally Posted by Ducimus View Post
Tentative plan's for an update:

Notes:
- The engine's will not always be on. If your sitting at all stop, your engines will no longer consume fuel.
- When recharging batteries, your top speed will be reduced. (as it should)
- One prop will be stopped while underway and charging batteries as if on a direct drive. Nothing i can do to fix that.
Nevermind that part.
http://forum.kickinbak.com/viewtopic.php?f=70&t=2054
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Old 07-27-10, 05:14 AM   #2538
Jan Kyster
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Quote:
Originally Posted by Lt commander lare View Post
Hello im trying to play trigger maru 2.0 and whenever I try to start a new campaign I select midway and start the game the red bar moves halfway across the screen it says find em chase em sinkem and then there is a ding and the game freezes can anyone help thanks. ps this is the only mod installed via jsgme


lt commander lare
Could be movies being sized 0 bytes? Try delete them in data\movies\intro

Or... if running Vista/Win7, lack of dx9?
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Old 07-27-10, 10:08 AM   #2539
Lt commander lare
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The error message that im getting is as follows

file not found:data/menu/gui/recmanual/covflagredcross.dds can anyone help me with this or is there a solution to this message thanks im getting this with stock as well.

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Old 07-27-10, 11:14 AM   #2540
Jan Kyster
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Check this: http://174.123.69.202/~subsimc/radio...&postcount=153

Looks like residue from other mod? FOTRS?
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Old 07-27-10, 04:56 PM   #2541
Lt commander lare
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Thanks for the help it didnt work with deleting the file but when I uninstalled the game and reloaded it it was taken care of thanks for the help im back in action with tmo.


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Old 07-28-10, 12:31 PM   #2542
gollum65
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Forgive me if this has been answered but it's hard to search a 170 page thread without a "search thread" function. I just installed TMO + RSRDC yesterday and I'm on my first mission. While exploring the boat I found the visual and command shortcuts to go to silent running. Problem is I can't figure out if we're at silent running (the button doesn't light up) and I can't seem to secure from silent running. What am I missing?

Thanks.
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Old 07-28-10, 02:15 PM   #2543
ichso
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You should be able to see a small icon in the top right corner of your screen that looks like an ear. This means you're currently on silent running.

And to the forum search: although there is no 'search this thread' function here, you can let the search function display the results as posts instead of threads. That makes it at least a bit easier sometimes.
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Old 07-28-10, 10:17 PM   #2544
Ducimus
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Question to regular/avid users of this mod.

I'm contemplating taking the aircrafts ability to visually detect submerged objects, and making that as a separate visual sensor that will come into play later in the war (maybe late 44) to sort of represent the advent of Japanese MAD gear. If i did so, the threat aircraft are becomes greatly reduced, so i have to ask: would anyone miss the "evil airplanes" for most of the war?
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Old 07-28-10, 10:50 PM   #2545
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Ducimus - one vote for a conditional no. Anyway to have a decent chance of detection at 75 feet and some chance of detection at 125 feet? The detecting at 150 feet is a bit much for me but like the idea of it being modeled to represent MAD gear.
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Old 07-29-10, 12:23 AM   #2546
Roger Dodger
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Default TMO and 3D TDC and Radar Range Unit

I just tried to install 3D TDC and Radar Range Unit. From what I had been reading on the other thread about this mod, it sounds really kool. Note that I am using only TMO and RSRDC in my MOD list. Also, the MOD hasn't been noted as being compatable, but Ducimus said that it shouldn't cause any problems (I think I read that right).

I installed the MOD (in port), then tried it out using the 'Single War Patrol' #1 (Pogey). The TDC and RADAR came right up, and seem to be working together OK. Then I tried using the Radio/Convoy pull-down map, and all that would show was the extreme lower left corner of the map - no radio at all, just the corner of the map. TMO does change the UserRadio.dds file (verified by loading Convoy Map for TMO + RSRDC ), but the 3D TDC MOD has nothing to do with that particular file.

I disabled the 3D TDC mod, and loaded up again. The Radio/Convoy Map work just fine (either the TMO or the RSRDC model). I tried several times more, always with the same result.

Has anyone else noticed this behaviour, or am I just unique?
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Old 07-29-10, 12:40 AM   #2547
ichso
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Quote:
Originally Posted by Ducimus View Post
Question to regular/avid users of this mod.

I'm contemplating taking the aircrafts ability to visually detect submerged objects, and making that as a separate visual sensor that will come into play later in the war (maybe late 44) to sort of represent the advent of Japanese MAD gear. If i did so, the threat aircraft are becomes greatly reduced, so i have to ask: would anyone miss the "evil airplanes" for most of the war?
This is my first TMO game. On the first patrol I didn't have SD radar and airplanes spotted me before I got to safe depths. But since I have SD I just dive as soon as I get the contact to 90-120ft. and never got spotted so far, anymore.

Maybe I didn't experience the usual TMO-evil in airplanes yet. Or it just won't too much of a difference if they cannot spot a submarine beneath the surface for now.
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Old 07-29-10, 02:39 AM   #2548
sergei
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Quote:
Originally Posted by Roger Dodger View Post
. . . Then I tried using the Radio/Convoy pull-down map, and all that would show was the extreme lower left corner of the map - no radio at all, just the corner of the map.
Answered in the Map thread.
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Old 07-29-10, 04:58 AM   #2549
gollum65
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Quote:
Originally Posted by ichso View Post
You should be able to see a small icon in the top right corner of your screen that looks like an ear. This means you're currently on silent running.

And to the forum search: although there is no 'search this thread' function here, you can let the search function display the results as posts instead of threads. That makes it at least a bit easier sometimes.
Thanks very much.
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Old 07-29-10, 05:37 AM   #2550
jahlmeen
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Just wondering, is there any kind of realistic sinking modded in now? Compatible with TMO? I dont find the game quite enjoying without the unpredictable experience you get with realistic sinking And TMO of course!
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