![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2386 |
XO
![]() Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
|
![]()
If you run jgsme from each separate installs root folder, it will work only with that install. If you want to create a shortcut for each installs jgsme just add to the jgsme exe. so its jgsmetmo2exe. Should work. Do you have the sh4 multi install gizmo? http://www.subsim.com/radioroom/showpost.php?p=455022&postcount=1
Or you can right click the shortcut, click the properties and in the target line redirect it to the right install. Hope that's what you need.
__________________
|
![]() |
![]() |
![]() |
#2387 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I think I need step by step instructions on a multi install.
|
![]() |
![]() |
![]() |
#2388 |
Ace of the Deep
![]() |
![]() |
![]() |
![]() |
![]() |
#2389 | |
Ace of the Deep
![]() |
![]() Quote:
![]() Cheers, 8Q
__________________
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#2390 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I deleted a post re problems with 2.0. I had a host of problems creating two SH4 files so I have the option of playing 1.9 or 2.0. I have 2.0 up and running in addition to 1.9. (I would call that the best of both workds!) Somehow I moved my mod filed for 1.9, and I am moving them back to their original location. That will take about an hour according to Vista. Then I will copy and move some, such as Easy Aob and RSRDC to 2.0, and resume playing it.
|
![]() |
![]() |
![]() |
#2391 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
Unless one goes all of the change logs for all of the versions, how do you know what mods have been programmed into the latest version. For example SMMO adds longer ship wakes and airplane reflections. Webster has mods that limit traffic. Are these needed now? And what about sound sims and Easy Aob? I could go on forever.
|
![]() |
![]() |
![]() |
#2392 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
|
![]()
Ducimus,
I have just spent the last 45 minutes reading through your new documentation for TMO 2.0 and it was well worth it. Now I'm off to spend some quality time checking out the new version but before I do I thought it was important to post my most heartfelt thanks for all the efforts and sacrifices you have personally made over the last three years to create TMO for all of us to enjoy. Thank you also for all the information you have provided on this forum over the years, you have always been honest and helpful to everyone. I wish you all the best in your future endeavors, whatever they may be. Now lets go sink some Japs ![]()
__________________
11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
![]() |
![]() |
![]() |
#2393 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]() Quote:
![]() I would articulate it another way, something like, "Let's run and hid from Duci's destroyers!" ![]() Update: Midway - ten torpedoes fired at a battleship. 1 hit and 9 misses. Using Easy AoB. Depth charged for 2 hours during and after the attack run. Finally escaped only to be attacked repeatedly by air power. Shot down one plane, and almost ran out of battery power. When I saw 10 planes lining up for an attack, I went deep and will stay down as long as the batteries hold out. 2.0 is kicking my ass. Last edited by I'm goin' down; 06-06-10 at 01:30 AM. |
|
![]() |
![]() |
![]() |
#2394 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
|
![]()
Ducimus, you are amazing!
![]()
__________________
=============
![]() My Game starts with GFO - Keepin' it real as it needs to be! |
![]() |
![]() |
![]() |
#2395 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#2396 | |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
|
![]() Quote:
Oh oh......here goes another motherboard ![]() |
|
![]() |
![]() |
![]() |
#2397 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
|
![]()
Why no "official" release anyways ?
|
![]() |
![]() |
![]() |
#2398 |
Pooped from posting
![]() ![]() |
![]()
just wanted to say that the TMO 2.0 beta does not
include my latest interiors, it's still recommended to activate them after TMO 2.0 |
![]() |
![]() |
![]() |
#2399 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
|
![]()
X2
Thanks for all the hard work to make this sim amazing! ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#2400 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
|
|