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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1711 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Once the emblem is on the conning tower it stays there until replaced (by you). Gunfighter might make you a custom emblem if you request a special favor.
In the Killflags thread they make emblems for specific boats, but that site is down. If you want to make your own emblems that is a different issue. I prefer to sail and not spend time creating grahpics, especially since I do not know how to do it or desire to learn. But who knows better than you what you prefer. |
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#1712 | |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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So, to add more flags, just open your old kills.tga, put the new flags where you want them, merge the visible layers (Image->Merge Visible Layers), select everything using the "Select by Color" tool, and add a mask to your new, edited image, and then save it. |
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#1713 | |
Helmsman
![]() Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
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Thanks laconic wondered how to do that, nothing to add on this patrol though ![]() |
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#1714 |
Rear Admiral
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Maybe in the future, say 6 months from now. I'll probably end up doing my own version from scratch. Some aspects of NSM i didn't like. At this point in time, im taking a break - a long one, and im not going to be answering too many questions. My plan is to play the game for the next 6 months or so, and make adjustments between patrols on anything that bugged me. I suspect by that time, most will have moved on to SH5 (I'm not), so i'm not in any big hurry.
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#1715 |
Navy Seal
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No moving on to SH 5 here, sure i'll buy it and play it after its been out a while(once the bugs are worked out) but due to my preference for PTO, no moving on as long as TMO is around.Doubt as many as you think will move on....
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#1716 |
Watch
![]() Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
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Same here!! I'll wait till Silent Hunter 6 and see if it goes back to the Pacific Theater of Operations.
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#1717 |
Torpedoman
![]() Join Date: Jan 2009
Location: Bergen, Norway
Posts: 114
Downloads: 3
Uploads: 0
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I just installed TMO 1.9. Is it possible to remove the 20mm on the deck? And when I'm in free camera mode it's all "white" when surfaced. The water turns white.
Great mod by the way. Loved all your previous mods.
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GWX 3.0 with SH3 Commander Last edited by Kapitan Soniboy; 12-02-09 at 11:13 AM. |
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#1718 |
Swabbie
![]() Join Date: May 2009
Posts: 8
Downloads: 31
Uploads: 0
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Hello to you,
I'm not a new player but I've never posted here. I play with Trigger Maru sinds the 1.7 version. I've never had a problem. But now with the new version, a have one. I started a new carrier and during the first year of war, I never encounter a ship excepting fish boats. So no reason at all to fire a torpedo. ![]() I can say that mades the game really boring. A strange thing is that I had not this problem with the 1.8 to 1.9 version. At a moment I usually meet a ship alone, a easy target to shoot. It's over now. Is it a bug or something like that ? Thank you for your answers. PS : Sorry for my english. It is not my native language. And great work to the modders ! |
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#1719 | |
Rear Admiral
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The Yugumo, on the other hand, is a horse of another color. According to combinedfleet.com, the Yugumo recieved a type 22 radar in July 1942. In the SNS file, he's recieving it couple months early. Havent made up my mind what to do about that yet. I'll either correct the date, or move it to 44. But, a Yugumo having a rader in 42 is, historically correct. |
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#1720 | |
Lucky Jack
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The traffic was reworked in 1.8. It will look different compared to the 1.7 version.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#1721 |
Navy Seal
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Ah, well I've found several escorts have radar kind of early.
Noticed Wakatakes having it since early 44. Interesting thing about the Yugumo having radar that early, was not aware of that.If you decided to make it where none of the escorts get radar until Oct 44 like before, that would be fine though, sucks not being able to do surface attacks in 44, that was kind of the year of surface attacks being employed to the max you know? I did notice their radar range was down to about 5 miles, good job on that. Up to you but I think a good compromise on IJN radar would be to have a range of 5,000 yards.If player has Mark 14's can shoot from outside their range on surface, thus taking care of that issue and IJN can still have radar.Does not make things easy because with the less eagle eyed crew, firing from long distances is as difficult as it was(almost) Seems everyone agrees IJN shipboard radar was not that good anyway because many subs performed night surface attacks on heavily escorted, radar equipped convoys...Tang and Barb come to mind, others also.Just an idea. I read Akikaze was real, was a DD of the Minekaze class.... |
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#1722 |
Rear Admiral
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#1723 |
Navy Seal
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lol no ducimus, you know better than to think i want a cakewalk, just suggesting some balance.
From what i've read IJN radar was pretty ineffective, seems like they never picked up US subs at more than 5,000, prob because subs are small radar targets plus their radars were not up to par.Sadly, as you know there prob isnt a way to replicate that in the game, they have radar with a max effective range and if you get within range, they got you.Since it's that black and white, just saying a compromise of 5,000 yards would be great. Would be nice to be able to pull off night surface attacks even when they have radar, although it would be no cakewalk because 5,000 yards is a long distance to fire from and won't always have torpedos with that range on board...Mark 18's and 23's.Plus, with sub crews being not so eagle eyed in 1.9(which i like) would be more difficult to pull off. Thinking escorts rarely having radar before Oct 44 and once they do, range of 5,000, okay even 5,500 yards would really add to TMO.Being able to pull off the surface attacks even if have radar in later war, good stuff and trust me, no cakewalk. ![]() FYI, loving 1.9 have you noticed vickers gato interior overhaul mod for TMO? looks good, running it now. |
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#1724 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I just started a thread entitled, "suggestions for techniques for attacking warships?" It's in the main SH4 forum.
Also, are the aspect ratio for both warships and merchants measured from the top of the mast? Different supermods have different rules re that issue I believe. Last edited by I'm goin' down; 12-02-09 at 09:28 PM. |
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#1725 |
Rear Admiral
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Range is measured from the top of the mast in ver 1.9.
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