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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
Admiral
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Hi RDP and PT,
so far, I only have programmed a tool which allows fast & easy changes to the mod in order to make PT's life easier. but the ideas and modification rules (eng_power = 50% and so on) mainly came from PT (and his beta-testing team). so I saw myself with the program only as a helper or assistant and I don't know if I have enough time for testing / online-support and enough knowledge for further development and improvement of this mod. I even do not know, if we are on the right way with it, because I've never played with it - programming my tools and doing other small mods took all my time. I think, if there is enough interest in a further development, we'll find competent people with knowledge and new ideas to do that. Of course I'll help with my program. but I'm not the successor of PT. at time, I would neither deactivate this thread nor change it's title. Last edited by h.sie; 12-18-08 at 03:13 AM. |
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#347 | |
Canadian Wolf
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#348 | |
Admiral
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I have: 1) Version V3.1 of PT's Ship Mod on my filefront-page. 2) A program, which I do not want to share, bacause it's been made quick&dirty and only I will be able to use it. No time for supporting it or to write a manual or to make it user-friendly. 3) Instead of sharing the tool, I offer to use it for further modding. If for example one person has tested new modding rules with a few test-ships and thinks to have good (realistic!!!) results, I offer him to mod all the 200-300 ships using the tool based on his new rules. my tool currently can only modify the unit_Ship section of the .sim files more I do not have. P.S. perhaps it makes sense to change the title of the thread to V3.1 and to set a link to my filefront-page, perhaps V3.1 cannot be found on PT's FF-page Last edited by h.sie; 12-18-08 at 09:19 AM. |
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#349 |
Old Gang
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Lets make this easier.
Here's the login for my FF page. Use at will. ![]()
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To each his own Last edited by ReallyDedPoet; 12-18-08 at 09:21 PM. |
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#350 | |
Admiral
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Last edited by ReallyDedPoet; 12-18-08 at 09:21 PM. |
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#351 | ||
Old Gang
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H.sie found more safe to change the password. If anybody wants to manage it, upload something new, just ask him the password. If someone decides that it would be fun to hack it and delete everything, go ahead. Have your fun. To each his own.
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To each his own Last edited by ReallyDedPoet; 12-18-08 at 09:20 PM. |
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#352 | |
Canadian Wolf
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#353 |
Torpedoman
![]() Join Date: Jun 2004
Posts: 112
Downloads: 7
Uploads: 0
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Anyone tried this mod with GWX 3.0?
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#354 | |
Old Gang
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To each his own |
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#355 | ||
Watch
![]() Join Date: Dec 2006
Location: Bedford, UK.
Posts: 25
Downloads: 9
Uploads: 0
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#356 | |||
Old Gang
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To each his own |
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#357 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I was starting to muck around with SH4 for the very same reasons and found this thread. Awesome work, I'm likely to use a lot of this as the starting point for experiemnts in SH4 (heck, maybe the end point, too, but need to see how the AI behaves before I can makle a call).
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#358 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Was gonna edit, but it's stuill fubar.
What were the 5 edited values? Sufarced LR, HP, drag and prop-factor under rudder... gc height? |
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#359 | |
Old Gang
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Propulsion to 30% of original value. Ex. 100=33 Rudder from 0,03 to 0,02 (only merchants) GC Height from *whatever* to 0,1. ![]()
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To each his own |
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#360 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Gotcha. I tested IJN Ise with these settings except HP. HP I set to 10%. She still gets to 20 knots in 6 minutes.
That's probably not too far from reality. Iowa was capable of stopping in ~4 minutes from 30 knots (a little over 1nm). That's a crash stop, flank to all back emergency. She certainly could not accelerate as fast as she could stop, either. I'd expect Ise to be slower. |
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