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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 | ||
Old Gang
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Discussions and desagreenments are occupational theraphy for WOMEN!
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To each his own |
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#242 | |||
Chief of the Boat
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They are usually acceptable as long as they are kept within reasonable parameters and hopefully meant in a constructive manner/context. One question PT.......Who precisely are you referring to in that 'second group' ? Do you consider me a member of this group ? That thumbs up smiley is little more than a pathetic attempt at diluting what is a seriously derigitory and disgusting way to behave towards anybody on a forum ![]() |
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#243 | ||
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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Hi PT, try to get the acceleration slower means follow two alternative ways: 1. lower the engines power. But it seems slow down the cruising speed, probably because there is a friction parameter (?), so a lowered power can't speed up the ship to scripted speed. 2. Increase the drag or friction or whatever parameter that increases the ship inertia and drag. I think you can work on second suggestion, it could be more realistic. I think a ship has a lot of engine power, but the enormous drag/inertia makes she feeling heavy. what your thought? bye! |
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#244 |
Old Gang
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Some people are very contradictory in this forum.
First throw a rock in the lake to cause disturbance on the water, and then fight back when a second person throws another rock in the same lake, trying to defend the calmness of the water. It's just another way to cause disturbance on the forum due to lack of excitement in life. Look from where all this discussion originated from. Who's guilty? Who threw the first rock? I don't want this anymore. I don't want discussions, provocations. I want peace. I want to reply at questions and feedback in my thread, and not to provocations of picky people.
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To each his own Last edited by Philipp_Thomsen; 11-30-08 at 02:32 PM. |
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#245 | |||
Old Gang
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The drag affects the ships more while turning. In a straight line, not that much. It also affects them more in heavy seas, cos the ship bounces up and down, left and right, meaning more drag. It's normal that if a ship has a cruising speed of 6 kts, it will be lowered to something like 3-4 kts in a very heavy sea. Increasing the drag too much will result in ships behaving like icebergs. Rock solid, no pitch and roll from the waves, which can be irrealistic if taken to absurd high levels, and also meaning that they would virtually stop dead in the water if they try to turn left/right. There's also a third factor called "Engine Max Force", which hasn't been explored so far. It's not being used. Maybe it's the answer. But I believe that triplicating the actual engines power (v2.0) will pretty much be the keyshot to fix the bigger bugs. ![]()
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#246 | |
Born to Run Silent
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#247 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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:hmm: It's depending how is modeled, anyway in RL the drag can avoid the reaching of higher speeds. The boat speed is proportional with propeller revolution, but if propeller revolution increases too much, the water/hull interaction (=drag) limits the boat to achieve higher speed. The only way to avoid it is going out from the water (i.e. plane on the water surface or use hydrofoils to emerge all the hull from water).
On the other side, the inertia is an other thing. It's the opposition by a mass body to a force. So, higher is inertia and longer is the time to achieve the speed. Anyway, I toke a look in a random ship via S3D. If you click on "drug" in .sim file, there is a notice about drag that is expressed as F=C*V^2. I guess F is the resistance force, V squared is the ship speed, C should be a coefficent. I saw there is a "displacement" parameter in upper position.... could be linked to inertia in your opinion?? Last edited by Sag75; 11-30-08 at 05:30 PM. |
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#248 |
Admiral
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hi PT,
currently working on a java program that automatically changes "eng_power" and "drag" (which are responsible for the maneuvarability of the ships, if I'm right), depending on the UnitType (Freighter, Destroyer and so on). changes can then be made very easily, for example "all ships eng_power = 30% of the original" or so. sim-files can already be read, analysed and debugged. the next step is to write new values into the sim-files, but that will take some time......I have problems with the sim data-structure, with the float-to-byte[] conversion (and with my free time). I see a problem with eng_power: to lower it will decrease the acceleration as desired, but it will also decrease the maximum speed of the ship, since the engine has to overpower the friction resistance which is not zero. h.sie Last edited by h.sie; 12-01-08 at 10:13 AM. |
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#249 | |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
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Exactly, this is in agree with drag defenition. We probably need to modify the desplacement.. maybe 1ton in SH3 program is not managed as 1ton in RL....:hmm: So a RL 10,000ton ship should be converted into (let's guess) 100,000ton SH3 ship to have the same feeling (??) |
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#250 |
Captain
![]() Join Date: Mar 2008
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Just read some of the posts here.. Not all, no, but few..
Have to say, phoenixx, you really are a real tester for snooker skills of thomsen and in times it seems you seem to disturb the concentrating balance of the game.. ![]() Or the calm lake.. :rotfl: Yeah, pt, what's that other group? ![]() Kidding, kidding.. :rotfl: The only problem here is IN MY OPINION is if you take away the speed of the ships, you have to take away the speed of the uboat, otherwise, you are like a new line of xxxiii(would go out 1948) in this game.. p.s. wizardmatt, a late responsefrom me! boooooooooooo! Forza ferrari, that welsh guy in thomsens sportis the best(are there any welsh guys, and what is aston villa? :rotfl: (Wayne Rooney, half Irish, half animal :rotfl: , at last 100) |
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#251 |
Old Gang
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This week is a deciding week in my life.
If what I'm thinking actually happens, I'm gonna backpack and hit the road, for good. My modding days will be over, and I might spend two or three years without even posting here. ![]()
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#252 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
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mister Thomsen don't leave , we need your great work , who else will do it
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#253 |
XO
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Location: Canada
Posts: 424
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#254 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
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![]() Should you however want to continue with the mod I have the following to share: It now seems there're also some big ships there behaving pretty well with their engine power at 10%. ATM I'm chasing this vessel resembling a troopship (these stormy OLCE nights are very dark so it's hard to be positive yet) and the bugger is chugging along pretty fast, definitely at 10kts+ at any rate. The seas are at least as rough as they were when I reported on the slow-as-molasses medium freighter, so maybe there's something there? Just an uneducated observation, though ![]() |
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#255 |
Captain
![]() Join Date: Mar 2008
Posts: 516
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MR SMITH! :rotfl:
Without you matrix will not be the same.. Honestly.. Why do you bother with phoenix and such.. I think your mods are improvement to the game.. More less irrelevant.. For instance phoenix says to me there is no need in fixing "WHATS needs no fix". I dissagree. I think your chips idea is great, because it's lame for me or anyone to see 15000t ship hopping on the little waves like little cayack in hurricane. So it's cool.. If it gets the distance you want(your mod) GREAT.. Any mod that gets released no matter how dumb, great, realism improved or decreased is one idea, one mod( ![]() So, stop ranting with those "maybe I will go" ****.. And return to mr. smith cool talk.. ![]() aND please stop with those lectures to people "read the readmes, discuss, not war, blabla bla".. ![]() But you cannot abandon lost sh(ee)ps and spit on them.. P.S. I got a reply about "usubs decrease speed" that it would be back to square one. I DISSAGREE. If you have problems with turning and speeding(not like now 10 secs from 2 to 15 kts) and dd has the same like in real life = SWEAT, TEARS, CURSING BLASTED LUCK ETC.. It would then be strategy simulation for real. IMO ![]() ![]() P.S. If you are going to some cruise trip around the world or such, have a nice trip! ![]() Cheers to everyone ONE MORE THING: I would not like this to be understood as I want to fight with phoenix, or I don't like him. I just disagree with him.. On this matter.. And I think he may have took things a little too serious.. Last edited by asanovic7; 12-02-08 at 09:33 AM. |
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