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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Ships seem to be more planted and roll alot less than before,they actually behave like huge steel monsters on the waves
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#197 |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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Hi Phillip
I went to enable this mod but says will alter files already altered by 2 other mods i am running: Lifeboats&debris and StzSinkingShip Mods Will this be a problem? thanks |
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#198 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Im running the Lifeboat/debris mod,with the rowers addon and having no problems at all,not tried the sinkingships mod so can't comment,try it and see,it's all JSGME enabled so you just fix anything easy if it causes problems
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#199 | |
Old Gang
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About the StzSinkingShips, the purpose of that mod is to avoyd ships sinking on their own, and my mod also fix that, so you can disable Stz mod and enable mine. Also, this ship mod works better with my water mod, so it's recommended you install both. ![]()
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To each his own |
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#200 | |
Old Gang
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To each his own |
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#201 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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#202 | ||
Old Gang
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To each his own |
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#203 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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Changing files
![]() ![]() I read that people have CTD , the ships behavior is strange and so on ![]() I have never had such things regarding ships mod , why ? I don't change all things , leave it like it is , and don't touch things ![]() I stick with GWX 2.0/2.1 right now , and wait for the big release GWX3.0:p Who knows what they have put into GWX3.0:p :p |
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#204 | |
Old Gang
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![]() The fact is that some people care more about keeping it stable and dry, while other like to increment the imersion and eye-candy, trading for the eventual CTDs. Although I must tell everyone here that I mainly use GWX + OLC + MY MODS and I DONT HAVE ANY CTDS! So my mods are not the problem. I think the problem is that little piece of hardware between the keyboard and the chair. ![]() Sometimes the final user don't know exactly how things work and end up messing the game with multiple redundant mods.
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To each his own Last edited by Philipp_Thomsen; 11-26-08 at 10:19 AM. |
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#205 |
Old Gang
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If people learned a little bit about mods and how they work, we wouldn't have this much CTDs.
I'll tell you what happens... a little story! 1. A guy comes to the forum, click in a mod's thread, don't read ANYTHING, look at the screenshots, think they are cool, download the mod, try to enable and get a CTD. 2. This guy comes back at the thread and says "your mod is causing a CTD on my computer, so I won't use it. 3. Other people read that, and decide to not install it, or blame the mod for any CTD that eventually happens. Now, what people should know is this: If you have CTDs, is because you're crapping your own installation cos you don't know sh!t about it. If you stop to READ THE F*CKING MANUAL, learn a bit about file system, mods and stuff, you would be able to enjoy more mods then you think the game can handle, and enjoy a more complete and imersive silent hunter 3. I have the majority of mods from this community on my computer, and I can play with most of them enabled and play without CTDs. Why? Cos I took my time to learn about how they work, what order they have to be enabled, what files should and shouldn't be overwritten, etc. Mods are simple. Multiple mods are complex. Enabling multiple mods without stopping to think about it is like putting 32 engines on a car and no wheels. You have a lot of power to go nowhere. You guys must know that when a modder makes a mod, he made that mod on top of other mods, mods that he's using. If you try a different configuration, it might be ok, or it might not. If you're getting a CTD, don't blame the modder, blame yourself. Ask nicely here about the problem and ANY modder will be glad to think the problem thru for you, FOR FREE. BUT FIRST, READ THE F*CKING MANUAL, SO YOU DON'T DO SOMETHING STUPID, AND DON'T ASK DUMB QUESTIONS. The mod has no manual? No problem, READ THE F*CKING THREAD! You'll learn a lot and you'll see that someone had the same problem you're having and somebody already told them how to fix it.
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To each his own Last edited by Philipp_Thomsen; 11-26-08 at 10:33 AM. |
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#206 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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You're right
![]() ![]() I don't know much about what mod I will put there , and what mod I put here ![]() but I try to read as good I can , most of the CTD is caused by bad drivers I think ![]() I have use those same mods for almost a year now and they work fine for me ![]() But if people do the changes in the gamefiles , they have to know how to do it ![]() Otherwise CTD ![]() " d3d9.dll " and did what it says , but strange behaviour in the game , and deleted it ![]() Leave it as it is:p |
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#207 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Bom mod brasuca :p
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#208 | |
Old Gang
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You play and you play until the time when you get bored and want something more, and improvement, something. Then you install, and it's great, but ctd. Then you try to fix it, and you end up fixing it, but those ctd's when you're imerse on a long patrol... they just... kill you inside. So dismotivating... that's why people just give up on it. Me, I'm very persistent. I try and try until I make the game running as I want it to, even if I have to spend a whole month fixing mods to work together. But to each his own I guess.. ![]()
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To each his own |
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#209 | |
Old Gang
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To each his own |
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#210 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi, just coming back to your mod topic..
![]() DDs behave well! I saw them try to avoid collision each others during the hunt. They can turn at 10kts or 6kts, and if they hunt you at 6-7kts it seems to me they can hear you better! ![]() Merchants behave in a very realistic way into the waves now ![]() |
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