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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Old Gang
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Finally...
After messing around with 250 ships, it's done. Updating the first post with the details, please read. ![]()
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To each his own |
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#77 |
Swabbie
![]() Join Date: Feb 2007
Location: Germany
Posts: 8
Downloads: 30
Uploads: 0
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Hi PT,
thanks a lot for building a work around and improving the game! Some remarks so far: The torp test mission works fine, no lamborghini-like accelerating any more. But in my campain my IXC behaves like a "speed boat": 23 kts. maximum, submerged 9 kts maximum. rpm´s are as before. :hmm: I havn´t checked the other subs yet. |
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#78 |
Chief of the Boat
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23 knots
![]() Hey PT....what ya broke now :p ![]() ![]() |
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#79 |
Old Gang
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IXC??? :hmm:
Well... more stability to the uboats, that means they can probably go faster... But still, the IXC is configured to have 19.3 top speed in the sim file... thats weird. :hmm: Are you sure you're using IXC? Just tested.. in my system the IXC gets 20 kts tops. Do you have any mod enabled that changes the subs? Do you have added any engine upgrades?
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To each his own Last edited by Philipp_Thomsen; 11-09-08 at 01:25 PM. |
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#80 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I watched the video, and I must say that in the stormy weather part those ships really moved like real ships in a real storm!
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#81 |
Swabbie
![]() Join Date: Feb 2007
Location: Germany
Posts: 8
Downloads: 30
Uploads: 0
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Strange...in my campaign the IXC went 23 kts. But it´s the normal 19/20 kts in "Golf of Aden" mission either IXC or IXC/40. Another campaign with a VIIC works fine, too.
Other mods: RBS SH4 Effects GWX 2.04, RBS Effects lite and Thomsons Dials ![]() So perhaps: Never add a mod during a running campain. ![]() |
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#82 | |
Old Gang
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Thanks for the compliment! Hopefully we can finally kill those two annoying problems! Instead of plastic bobbing sport cars, now we have ships! ![]() ![]()
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#83 |
Old Gang
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People!
This mod also changes the uboats, for more realistic behavior. They will accelerate and break slower, and they won't be bobbing around in normal weather. Solid heavy metal submarines instead. If you don't want to change the uboat's behavior, just delete the folder "submarine" prior to enabling the mod. I don't have any time to play the game, so if you people would be so kind to report failures in ships, like "costal merchants are bobbing yet" or "ocean liner *name* is accelerating too fast" or "I think that *name* destroyer is lacking turning abilities". Report back anything you think is wrong, and we can discuss about it and fix, if that's the case. I've changed around 250 ships by hand, so I might have forgotten to change some value in some ships (5 changes per file). I was tired, and if I mistakenly changed the wrong line in some ship, you might see some very bizarre behavior, and I can fix that, if you tell be about it. The fact that the game is not CTD'ing with the mod is also a big step ahead, since I didn't do any tests after I finished changing the values. ![]() Really hope you guys like it! ![]()
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#84 | |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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[quote=Philipp_Thomsen]
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Sorry for not reading the whole thread, but I sort of know convoys waypoints, arrivals etc. are based on maximum speed of the convoy (right?) plus I saw bbw react to this on this first page SO I ask this just to be shure.. This quote is not correct, right? Or it is? edit: for goggy.. if you enable this mod after rbs effects(full or lite), your warships will have "normal" funnel smoke.. Because of the sim files thomsen's mod consists of.. That is the only "incompatibility" with this two mods.. I think.. NO BIGGY.. Last edited by asanovic7; 11-10-08 at 12:24 PM. |
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#85 | ||
Old Gang
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[quote=asanovic7]
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But the funnel smoke is controlled by the .val file, and not by the .sim file. I'm not sure why RB used the sim files for... I would have to check, as I don't know his intentions. But like I always say, enable the two mods together and see what happens! My mod consists only in the .sim files, so you have to enable my mod for last, otherwise you don't have squat. ![]()
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#86 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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Hi PT,
i would like to enjoy your great mod, but it doesnt roule... i am running stock, enabling your mod results in a CTD. do i need to install any other ships or anything else? Jaeger
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Everything comes to him who waits |
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#87 | |
Old Gang
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To each his own |
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#88 |
Nub
![]() Join Date: Jun 2006
Posts: 4
Downloads: 74
Uploads: 0
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Left the harbor of Lorient last night in a IXD2. With this mod the ships in harbor look so much better!
Noticed two things: - the harbor patrol, which escorts you out, runs aground in the first bend - flakship 01 still seemed to be bobbling along Keep it going!! |
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#89 | |
Old Gang
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To each his own |
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#90 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Totally no good on my machine at periscope depth in bad weather my IXB gets thrown out the water and then dives back down to 20+metres this continues up then down
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