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Old 12-06-07, 07:33 PM   #16
Ducimus
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Yeah sounds familiar, im thinking about lowering the surface factor to 175. My old adjustment was 150, default is 200, split the difference.

However, theres a big difference between 0.1 sensitivty, and 0.05.

On one hand im afraid of not making them "smart" enough.
On the otherhand, im afraid of making them too smart.
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Old 12-06-07, 07:38 PM   #17
AVGWarhawk
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Quote:
and after hearing 1,782,913 pings (today alone) I'm spent .
Just imagine if it was the real thing
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Old 12-06-07, 07:41 PM   #18
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Ducimus: Well--I'm certainly not going to tell you what to do LOL. But--you can check out my latest creation and it might make your tweaking a little easier. I found that some of the things I tweaked for the 1st version didn't have as much effect as this time around. (at least that's how it seemed). I lowered surface factor quite a bit but it seems to be working, ie--I can get away from 1 elite SC in perfect weather without feeling like I should just fall on my sword and be done.

As many hours of tweaking it took me to try to balance things, I wouldn't wish that task on top of everything else you're doing !
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Old 12-06-07, 07:43 PM   #19
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Quote:
Originally Posted by AVGWarhawk
Quote:
and after hearing 1,782,913 pings (today alone) I'm spent .
Just imagine if it was the real thing
I've sealed myself in an isolation tank and I can still hear the echos.
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Old 12-06-07, 10:51 PM   #20
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Im that way with DC splash's.
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Old 12-07-07, 06:20 AM   #21
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Well, at least I got to remember some trigonometry when I was tweaking the sensors...always handy to have a g/f whose sister is at high-school Me, I've always sucked at maths, despite hailing from the land of Pythagoras and Eykleides. That's why I abandoned any thoughts of becoming a computer-tech and became a veterinarian :p
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Old 01-29-08, 12:44 PM   #22
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Default Speed and Sea State

Just wanted to chime in here with this small note - I have no idea how the game treats it but speed is an absolute huge factor in Sonar. Why? The faster you move through the water the more your own noise adds (logarithmically) to your side of the noise equation and eventually you are moving to fast to hear the return of the echo or to passively hear the contact. So if you are going ANYTHING above 15 knots you are flying blind - particularly with WWII style active. Today’[s stuff a little different but in this time frame - you would only be seeing your own return from the sea noise if anything at all. The game has the skimmers screaming around at high speed going active and changing course - total . Passively this effect (becoming self noise limited) happens sooner. In high seas your sensors (Active and Passive) are useless for the most part. Le (ownship's component) (Powersum) + La (Ambient Limited) = LE (Total background noise). \ASW is a fairly prolong and time consuming process.
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