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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Welcome
![]() Questions for you, do you open the torp doors first? (press Q, if you don't then your torp will pass behind the target) and have you checked the draft of the target, you can find this in the recognition manual. (make sure your torps aren't going under your target).
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#77 | |
Stowaway
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http://www.communitymanuals.com/shii...itle=Main_Page And welcome aboard! |
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#78 |
Watch
![]() Join Date: May 2006
Posts: 29
Downloads: 24
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Thank you. I'll give it a shot, so to speak.
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#79 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
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The colors can change en route if the target changes course. In a tutorial, make sure you are pretty much at a right angle to a target that's not changing course. You may want to lower your scope and decrease speed to avoid detection. Like the man said, open torp doors almost ommediately and approach woth them open. Aim slightly forward pf amidships, kinda like leading a bird.
If an old man like me can do it, so can you! ![]()
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Jim Cobb |
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#80 |
Watch
![]() Join Date: May 2006
Posts: 29
Downloads: 24
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Nope. 220 meters. Dead on bow. two fish. RIGHT UNDER THE KEEL. It looks like the torpedo gets within 10 meters then actually drops below the keel.
"All the player must do is point the periscope at the target and launch a torpedo. It is not necessary to find the range, AOB or speed of the target manually, as the entire process of plotting a solution is handled automatically by the game. " This is supposed to be easy to do in the tutorial, right? I never take the perisope crosshairs off the target. For one thing, it's locked on, for another, the damn target filles the scope. Is there any way to actually see the torpedos tracking on the map? I'm not convinced they're going where I point them. I could go out on deck and throw rocks and have a beter chance at getting tonage. Do you thing my weapons officer is exceeding his beer ration? |
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#81 |
Watch
![]() Join Date: May 2006
Posts: 29
Downloads: 24
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I can not believe this. The fish actually closed on the hull, then, at the last second, TURNED AWAY! Like the magnetic detector is in backwards and repelling from the target.
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#82 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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![]() Quote:
Try for a shot at 500-600m or so from the side, a 90 degree angle. Plot their course, and setup a shot where you'll be waiting as they pass in front of you. Move your periscope so that the gyroangle reads 000, then fire as they pass that point. The AOB of 90 degrees and the gyroangle of 350 to 10 is the most important parts. |
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#83 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
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First of all, read the manual. You're too close. The torps don't arm until they've run 300(?) meters. I usually get no closer than 400 meters.
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Jim Cobb |
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#84 |
Watch
![]() Join Date: May 2006
Posts: 29
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RTFM??
What a concept! ![]() I appreciate the quick responses and encouragment. Thanks, guys! |
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#85 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
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No problem. I struggled to get all five ships in that exercise. I finally figured out the sequence.
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Jim Cobb |
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#86 |
Watch
![]() Join Date: May 2006
Posts: 29
Downloads: 24
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Cool!
RTFM and first time out sank 3 of 'em. Not the right ones to pass the test, but they went down. Feels good to be back in the captian's chair again. Thanks guys! |
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#87 | ||
Watch
![]() Join Date: Oct 2006
Posts: 17
Downloads: 97
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Anyway I'm back to 1940 currently up around AN21 with my new Type IIA U-11 Thanks again |
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#88 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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My shortest career ever was a few weeks ago. Got my in my brand new IIA with a new captain, totally set on playing things through the Right Way(tm) and not cheating with renown like I did at first.
So I come tearing out of Kiel Canal and I must have hit my rudder or something because when I reached the end of my waypoints out of the canal rather than stopping like I should have, I just kept going!! Right up onto the shore and DEAD! ![]() |
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#89 |
Stowaway
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I think I have you beat. I bought the game several months ago and played for a short bit before putting it on hold for the spring and summer. I finally got back into it about a week ago. I clean installed XP, SH3, and decided to give Grey Wolves a shot. I started out in '40 at Wilhemshaven and set a course for the open sea. I set speed at 1/3rd and turned time compression to 4X or so. I didn't get far before my sub inexplicably took horrendous damage and sank without warning. I couldn't figure out what the heck happened, then I remembered that GW models mines. That was about a 10 minute career.
![]() I started a new career in '40 and was also at Wilhems. I was ordered to patrol AM19 so headed northwest towards Scapa Flow. I got about halfway there and found a lone medium cargo. I setup the perfect 90* AOB shot, figured out my firing solution, had three tubes ready to fire, etc. Only one problem...Germany wasn't yet at war with GB. I figure that I went to this much trouble, I might as well go through with it anyway. The cargo ship is about 20 seconds away from crossing into my line of fire when I get the radio message that all British ships are now targets. ![]() ![]() |
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#90 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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What time compression were you using before the ship was spotted?
And have you been through a night yet? |
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