![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
![]() ![]() ![]() ![]() |
156 | 20.72% |
Version 2 |
![]() ![]() ![]() ![]() |
79 | 10.49% |
Version 3 |
![]() ![]() ![]() ![]() |
29 | 3.85% |
Version 4 |
![]() ![]() ![]() ![]() |
77 | 10.23% |
All of them |
![]() ![]() ![]() ![]() |
490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#256 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
![]()
loving the DC's
|
![]() |
![]() |
![]() |
#257 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Remove the magnetic radius, or make it vanishingly small.
Where did you put the DC controller. I'm interested in this, since the IJN didn't aim DCs at particular depths, but set the depths at 30, 60, 90m, etc, then threw patterns. SH4 has AI override the detonation depth. |
![]() |
![]() |
![]() |
#258 |
Nub
![]() Join Date: Feb 2009
Posts: 3
Downloads: 3
Uploads: 0
|
![]()
somebody can help to install this mod?
where I obtain the necessary files and where I place them in the SH4 It is simple? Thanks for your help |
![]() |
![]() |
![]() |
#259 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]() Quote:
this is a work in progress (hence the WIP) prior to the name of the thread patience lad. ![]()
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
|
![]() |
![]() |
![]() |
#260 | ||
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]() Quote:
Also, there's a limit to the magnetic detonition radius. If I make it too small the DC controller will make it explode before the torpedo controller will. And in that case you won't get any renown. Quote:
|
||
![]() |
![]() |
![]() |
#261 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I don't care in the least about renown, I'm more interested in them working properly. Any chance of seeing just the DC part as an alpha, I'm curious about it.
|
![]() |
![]() |
![]() |
#262 | |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#263 |
Silent Hunter
![]() |
![]()
Brilliant work with the depth charges - I'm gonna be the next Johnnie Walker when this mod comes out!
![]() |
![]() |
![]() |
![]() |
#264 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
First mines then depths charges, brilliant work Darkfish !!
keltos |
![]() |
![]() |
![]() |
#265 |
Silent Hunter
![]() |
![]()
Just because I really love to aggravate you, how about some more weapons like Hedgehogs, Squid, and bazooka rockets? Light escorts and merchant ships from the United States & the UK frequently carried rockets for anti-aircraft, anti-barge, and bombardment operations.
![]() |
![]() |
![]() |
![]() |
#266 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
|
![]()
with racks of DC`s.... K-guns... the works!!!
excellent and impresive work
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
![]() |
![]() |
![]() |
#267 | ||
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
keltos |
||
![]() |
![]() |
![]() |
#268 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Yeah, contact or proximity DCs are far more effective than "normal" DCs going off at set depth.
In testing DC mods, I have watched... way way too many DC attacks. In many cases, I was looking for what would happen with a near contact hit, and they'd sink right past and blow well beneath the boat. Basically, with the way the AI treats depth error on DCs, ~1/3 blow above you, about 1/3 below, and the remaining 1/3 at around your depth. A 5m proximity DC would result in 3 times as many hits, since ALL of the above thirds would actually have hit your sub. |
![]() |
![]() |
![]() |
#269 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Other idea for ya for the DCs.
You are using torpedoes. So presumably they are auto-loaded, OR the player can drag them to each "tube." Assuming you cannot make "set depth" work, make several DC types. They all look identical, and make the names that show up to the player identical. Each has a different proximity setting. 1 type is set to 1-2 m, another the 5m you have now, another to 10m, and perhaps one to 20-40m. Now, you dump DCs, and some go off without the possibility of damage, some will shake the sub, others might blow right next to the target. Ideally they'd be loaded sort of randomly on the racks. |
![]() |
![]() |
![]() |
#270 | |||
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]() Quote:
Quote:
And not many DCs historically detonated within 5m of the sub. Quote:
|
|||
![]() |
![]() |
![]() |
|
|