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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#136 |
Silent Hunter
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![]() ![]() BTW - for the german raiders, how about including an upgrade/technology to simulate disguises (like the one for "Orion" above)? It could be equipped just like how you equip better weapons & radar for subs. Once enabled it could suppress the detection abilities of enemy units' sensors, simulating them being fooled by your neutral paint scheme. I know this is already possible for U-Boats with the rubber coating that impedes sonar - maybe you could dig around in the files and create a corresponding trick to impede visual sensors... |
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#137 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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^^^ that is a great idea. Lateral thinking in action.
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#138 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Yes, that's a vary good Idea Iabc.
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__________________
Task Force industries "Taking control of the world, one mind at a time" |
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#139 | |
Silent Hunter
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#140 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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Thats a great idea IABL! My team and I will look into, if you can help in anyway that would be great!
And any more suggestions would be nice. |
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#141 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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A great piece of thinking IABL could be on to a real winner here
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#142 | |
Swabbie
![]() Join Date: Jul 2007
Posts: 12
Downloads: 9
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How is that patrol going on then? |
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#143 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Bad, not into the Indian Ocean yet
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#144 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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this patrol in Prince of Wales as in "beta"????
or did I MISS something? happy new year! Quote:
__________________
Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#145 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
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Edit: Ship Sank.
__________________
Head of The Surface Warfare Super-Mod Team ![]() Leutnant z. S. David U. Ziegler U-105 IXB On Patrol 1 Last edited by ivank; 01-05-09 at 07:41 PM. |
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#146 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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What, if anything, have you guys done with ship physics? Meaning acceleration, turning radious, etc?
It should take quite a while to build up speed in a BB, for example. For Hood to work up to flank should take something like 20 minutes. What values have you found useful in this regard in the propulsion part of the sim file? |
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#147 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
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Hey , another thing on the list im afarid as we all know the surface ships move far too quickly , its a pity phil thompson as left us as he did alot of good work on this in sh3
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#148 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I only found his thread last night (late) as I only tend to end up at SH3 forum by searches (and to look at IABL's pretty ships). I had been looking into the same thing after testing Ise's acceleration.
Ise goes from 0 to 20 knots in 35-36 seconds. That should take perhaps 10 minutes or more at the very least. She took an additional minute to get from 20 to her max of 25.6. I fired a fish at her, and she slowed from flank (25.6) to 11 knots inside a few ship lengths to avoid the fish instead of the X miles it should have taken, lol (fish missed, of course). I was looking at decreasing engine HP when I found the thread, now I'm certainly going to—today. Nice thing is that his work means I can start testing around his final value. |
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#149 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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I've done a test with the New Mexico BB, it takes 2.5 minutes for it to reach its maximum speed. That seems to be ok IMO. AFAIK even heavy ships like BBs could accelerate to flank speed that fast, but only rarely did, as it can damage the engine. |
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#150 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I have data for HMS Hood, and she took about 27 minutes to work up to flank from zero. Even a DD can't get to that speed in 2 minutes. The min value on the chart I saw (used for pre-war wargaming purposes) was 4-5 minutes to 20 knots for some DDs.
I checked Ise, for example. She can get to flank in ~1.5 minutes. 35 seconds to 20 knots. |
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