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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Manfred von Gosky
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below Nothing wrong with Mediafire I use it all the time for uploading and down loading.
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#392 |
Nub
![]() Join Date: May 2021
Posts: 2
Downloads: 9
Uploads: 0
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Hi chaps. im havng some issues in enabling the mod, in jsgme it recognizes it and when i do everything correctly (the numbers thing in the mod file for if you want to have certain flags enabled) it still doesn't show the flags.
Any help would be greatly appreciated Let the hunting commence! Last edited by Thorstein1; 06-11-21 at 02:19 AM. |
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#393 | |
Sea Lord
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![]() ![]() redo a fresh install scrupulously respecting the Pdf Install ![]() |
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#394 |
Nub
![]() Join Date: Jul 2019
Posts: 2
Downloads: 42
Uploads: 0
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Hey people.
I think (?) i have a Problem with this mod... I'm using TWoS (Real Navigation is a blast), in which this mod is included and i'm driving the VIIB. Anyway, out of port i wanted to get rid of the flags immersion reasons, no problem so far, disabled them using the .eqp... Just this one stupid Aft Deck flagpole won't budge. Now he's just sitting there, looking stupid without the flag. Any way to get rid of this thing? Screenshot for reference: https://ibb.co/DQ10HdG Cheers!! Last edited by Johnno; 07-23-21 at 09:08 PM. |
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#395 |
Gefallen Engel U-666
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Johnno!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#396 | |
Sea Lord
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#397 | |
Nub
![]() Join Date: Jul 2019
Posts: 2
Downloads: 42
Uploads: 0
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I'm still using the "slim" type VIIB turm, as i didn't know i could upgrade right away. is that one just bugged? Is there any file i could edit manually to make that flagstaff vanish? Thanks anyway !! ![]() PS: could you link the post by vecko where he acknowledges the problem?? I was unable to find it, and maybe it could help. PPS: SOLVED! I started a new campaign with the VIIB to test, upgraded to the "big" turm and, voilá, the aft deck flagstaff is gone. Yay! It appears to just be a bug with the slim, A-style Turm. Now off to the bunker and refit! Last edited by Johnno; 07-24-21 at 09:07 PM. |
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#398 | |
Sea Lord
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![]() ![]() "Start a new career with type VIIB instead of type VIIA U-Boat and/or, Start "Turning Point" campaign with U-FlaK instead of type VIIC U-Boat." Enble the mod with your jsgme and start a new career. ![]() Here is now if you encounter another problem I advise you to redo a "fresh installation" ![]() best regards KM_U699 ![]() ![]() Last edited by Kal_Maximus_U669; 07-25-21 at 07:51 AM. |
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