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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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ParaB's tweaked air strikes, JSGME-compatible version, V 1.0
I didn't like the way enemy airstrikes were currently implemented in the game, especially their frequency and effectiveness. For example, in some map regions I picked up enemy planes on radar pretty much every half an hour. And they were always coming right at me. This is far from being realistic, since the pacific theater of war covers a gigantic area, and neither the japanese nor the allies did have the ressources to put up constant air patrols in these numbers. Another problem was the IMO lousy effectiveness of enemy air strikes. During one patrol I just sailed down the japanese coast and simply ignored all air strikes, I must have suffered at least a dozen attacks without getting a scratch... Also enemy planes attacking my boat at night with pretty much zero visibility didn't seem right. What my little mod does: It reduces the probability of enemy air strikes and increases the pauses between them. To make up for that, the effectiveness of airstrikes has been considerably increased during day (but decreased during night). In gameplay terms this means that you'll get attacked by aircraft a lot less, but if you see an aircraft they will pose a much more serious threat. This mod works best during early war, 1941/42. During testing I encountered far less air strikes, but already the third one (two H8Ks) sank my boat during their first pass. Testing these changes is a bit difficult because of the random elements that are involved, so I'd be very grateful for some feedback, to help me improve the mod, if necessary. Download LInk: (left-click) http://freenet-homepage.de/parabellu...ir_strikes.zip Installation: Unzip the folder into your ...\SH4\MODS folder and install/deinstall via JSGME. |
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#2 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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Sounds good. It pretty much covers most my gripes with Airstrikes. Except the bad flight model :P
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Use of undefined constants causes assumptions! |
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#3 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Hi Para B...
![]() Many thanks for your effort ! ![]() I was tweaking this file, but only touch de default air strike probability... those planes are so anoying. Just a question... Where you put : Competent Airbase Modifier=8 Was it your intention to rise up it to 8 ? Or must it to be 0.8 ? :hmm: Elite base has a value of 1... and all other values are under 1, because modications factors are reductions of the elite base value. Sorry if i made a stupid comment, but this value take my attention... ![]() |
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#4 | |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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![]() Quote:
Made a mistake, the correct value is, of course 0.8. Will correct it and upload the fixed version ASAP! EDIT: FIXED! Anyone who has already downloaded the mod, please do so again, sorry. |
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#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#6 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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Do you mind releasing a version of this mod that makes the "Betty's" fly in groups of one instead of two? It seems odd that there would be two planes flying in formation over the exact same patrol at the same time... I think singular attacks would be more realistic.
Thanks, and good job! ![]()
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#7 | |
Bosun
![]() Join Date: Oct 2004
Location: 50.8170°N,5.6670°E
Posts: 68
Downloads: 14
Uploads: 0
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#8 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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A must have mod. I made my own version using the same source from Beery and Real Fleet Boat.
I doubled the odds you get reported if seen and doubled the odds that the report will generate an actual air attack. Result? More realistic gameplay. It's just logical to assume that if your sub is detected by any jap with a radio that the japs are very interested in dealing with the threat. I now often see some heavy bombing going on where i "was" a few minutes ago when especially more than one ship is involved. I'm thinking each ship reports in by radio. I'll do some more study. Attacking a convoy by day should just about guarantee enemy aircraft are inbound if they spot the persiscope, ...which often happens since they very often fire at it. To much standard air patrol aircraft really does get frustratingly unrealistic. While more aircraft responses to actual soghtings of your sub adds great realism. Last edited by CaptainKobuk; 08-04-07 at 08:43 AM. |
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#9 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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captain kobuk is this for download...or can you list the settings you changed in the airstrike.cfg?
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#10 | |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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Enemy Air Strike Probability Increase on Radio Messages Sent=60 Enemy Air Strike Probability Increase on Player Detection=80 Was 30 and 40. Just doubled the stock SH4 settings. Results have been pretty dramatic. Been having bombs dropped where i've just been every mission, two or three times each mission. Fair enough i think. Considering on most missions i sink over 60,000 tons with a high of 161,000 with 2 refills of torpedoes.:rotfl: |
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#11 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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thanks I'll plug it in and see how it feels.
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