![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#316 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#317 | |
Silent Hunter
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#318 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
Hi stormfly,
you have in your mod like 50 wasserbomben wav files please tell me when are they played? i supouse that some of them are starting when a DD start droping dept charges on you - but the others? are some of them starting when the dept charges are droped far away from my uboat or when the DDs hunt another uboat? ![]() how are these files related to the game actions? Thanks! |
![]() |
![]() |
![]() |
#319 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#320 | |
Black Magic
![]() |
![]() Quote:
I'm going to have: 1. radio_in_type_1 (messages from BDU) 2. radio_in_type_2 (messages from vessels) 3. radio_in_type_3 (messages from sinking/sunk vessels) 4. radio_in_type_4 (generic - messages generated from the radio message text files) And we need English versions of the sounds as I don't use German sounds. |
|
![]() |
![]() |
![]() |
#321 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
I understand this right, Type 4 is generic friendly and enemy, but independend from Type 1,2,3 ?
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#322 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#323 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
Quote:
(1). Game engine BDU mission messages (for this, we have allready that "new message received" trigger and sound, currently i use it for "Commanders message", but if you like we can implement it also into this trigger system, but the trigger is allready present. 2. What is a message from Vessel message ????? 3. sinking/destroyed vessels inside active world arround sub bubble. 4. generated from TXT file. (5). what about this periscope sighted message, we could use this as enemy intercepted ?
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#324 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#325 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
ok then,
1. Game engine BDU mission messages (for this, we have allready that "new message received" -> it maybe that this sound is only playing with dbsm, i will deactivate it so you wont get this sound twice) 2. intercepted enemy vessel message (sighting of sub / scope) 3. sinking/destroyed vessels inside active world arround sub bubble 4. generated from TXT file
__________________
Stormy...... |
![]() |
![]() |
![]() |
#326 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#327 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
try it plz...
__________________
Stormy...... |
![]() |
![]() |
![]() |
#328 |
Black Magic
![]() |
![]()
didn't make a difference (still gave python error). So I tried using this sound: Menu.HUD.Location_camera_changed
and it worked ![]() EDIT: the Sh.sdl file you sent me is corrupt. Open it up with hex editor and look at very beginning of file. S3D mangled it up. That is why I never use tools, hex editor only!! Last edited by TheDarkWraith; 02-09-11 at 12:38 PM. |
![]() |
![]() |
![]() |
#329 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
plz, try also the following.. there is allready a sound file that you call from a HUD script, the torp tube opening sample. In DBSM i use a little longer version, it have a lenght 9,9 seconds. For testing, i send you a link with a new package to play with (new SDL and shorter samples). ...stay tuned
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#330 |
Black Magic
![]() |
![]()
we cannot define our own sounds and call them via script (tried every possible way/combination - everytime I use a pre-defined one it works). We have to use the existing ones that are given to us in Sh.sdl. So I'm going to write my own .dll and call it to have it play sounds for me
![]() |
![]() |
![]() |
![]() |
Tags |
favorite |
|
|