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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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GWX 2.1 makes it a lot better, but the 15m/s wind with very heavy seas is still a problem.
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Irish1958 ![]() |
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#17 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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BTW, I just update the mod for version 2, the last one (just small changes). See first post. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#18 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Rubini,
Thank you for your hard work on this mod and again for the detailed post at the beginning explaining everything. This mod may not have all the sexy pictures that are usually associated with mods, but this mod can deliver more than most mods because it allows players to enjoy the game instead of looking at little rain streaks on the PC screen for days on end. I thank you very much. Ven ![]() |
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#19 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Fantastic job, Rubini!
It is getting much past my siesta time, so I won't say much here, but this mod sounds intriguing, to say the least. I will resolve to d/l and test it as soon as possible. Rubini, I am curious as to how you "fool" SH3 into changing the weather conditions from heavy rain, wind, and fog to medium fog. This is more than just a graphics trick, isn't it? For example, does the wind decrease from 15 m/sec to a slower speed, or is the wind still the same but the waves reduced in intensity to look like there is less wind? You may PM me if you wish to avoid revealing any state secrets! I'll write later with more general impressions, but so far I approve of this mod! ![]() |
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#20 | |
Old Gang
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To each his own |
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#21 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Hi Rubini
Thanks for this needed mod ![]() ![]() ![]() Mikael |
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#22 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Very much Very much property, but gives me snow !!
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#23 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Nice to talk with you. We are at the same matter, I really should like to talk with you and Stiebler. First of all, as you read, the "Stop the rain!" mod is just an emergency mod, aimed to be used only eventually if you are really stuck at that endless storms. As I have no secrets in mods matter, I always tried to share the most that i can. So, what i made on scene.dat is just fool the game: the heavy fog environments settings are swap by the medium fog ones. About the wind, yes, i just tonned down the waves state not the wind itself. Only for the rain that i discovered how to not generate (it's now in truth just a drizzle). But nothing more was discovered on the weather issue. I know the same as you after that excellent research that you and Stiebler's did. ![]() The beautiful of the Stop the rain! is exactly how it can fool the game without any side effect. It's a shame that the devs never fixed this problem. I used the Stop the rain! in my last two long trip patrols (twice) and it really save my patrol and my patient with the game. That endless storms are really annoying and boring. Cheers mate! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#24 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#25 |
Stowaway
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Hi Rubini,
Maybe i'm a little confused (very possible) but is this compatible with Reece's SH4 Scene for SH3 mod (16K version) ? I.e. does it modify the scene.dat file or completely replace it ? Cheers ![]() |
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#26 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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The mod will replace the entire scene.dat. Oviously only for a "short time" while you wait by some change on the weather. So, during this time you can notice some differences (in color/reflection) from your preferred scene.dat. But as it is in the medium fog (an already almost grey environment) I guess that you probably will not notice it. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#27 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Down with Hillary and Obama; RUBINI FOR PRESIDENT!
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Irish1958 ![]() |
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#28 |
Stowaway
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Sorry Irish,
He's not native born to the U.S.A. Same reason "The Terminator" can't run. ![]() :rotfl: |
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#29 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#30 | |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Finally, to avoid the temptation to use this mod as a cheat, I would recommend using a six-sided die to roll for a improvement in the weather in cases when it has been raining for more than 2 days. For example, at the beginning of the third day of heavy rain, roll a die. If you roll a 5 or 6, apply Rubini's mod. If not, continue with heavy rain for 24 hours or until the weather naturally improves. If the weather still has not improved, roll the dice again. This time, apply Rubini's mod unless you roll a 1 or a 2. After that, roll the dice every 24 hours and do not apply the mod only if you roll a 1. This way, you have a one-third chance of ending the rain after 2 days, a two-thirds chance of ending the rain after 3 days, and a five-sixths chance (83.33%) of ending the rain after 4 or more days. At most, you will get a run of 5 or 6 days of bad weather (rare, but not unheard of in the North Atlantic). I still haven't had time to test the mod, but it still sounds very interesting. |
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