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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Yes this is work of much of ppl if you follow the path back to all contributers and of course the movie makers... iam not shure but is there allready a blue ray version out of it ?
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Stormy...... |
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#167 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS] Church's SHV 1.01 Keyboard Commands v1.1 MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround NewUIs_TDC_3_0_0_ByTheDarkWraith Stormys DBSM SH5 v1.2 MFCM Basemod NDB,NDH OM#1 - No Dialog Indicator Kein Intro Old Style Explosions V1.1 Enhanced FunelSmoke_by HanSolo78 Environment_MOD_2.2_by_W_clear Environmental 2.3 MOD abyssal depths ClimateZone mod 2.0 for Environmental MOD 2.2 Dooms Decks for VIIABC 1.3 AilClouds 3.0 AilSmoke 1.7 Now I have it working as it should I think. Really nice. Thank you for pointing me to the right way (not using alternate commands.cfg). Gruß. Echol ![]() |
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#168 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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should run fine,
but alternate commands.cfg is always possible with this mod, as long as your merging it correctly... doing so isn`t to heavy ![]()
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Stormy...... |
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#169 |
Loader
![]() Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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I am getting conflicts out the butt with this mod , am i missing something? I am only using the mods required besides the enviremental mod and critical hits mod
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#170 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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please be a bit more precise regarding conflicts...
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#171 |
Gunner
![]() Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
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first,many many thanks stormfly for your work!
![]() but one question,im missed the warning for dephcharges,i see the *.wav files but no response? |
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#172 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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#173 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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Very nice! Been waiting for this. But if I understand correctly, many sounds are triggered by shortcut keys or by darkwraiths ui. If I use Speech recognition, those voices are not audible?
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#174 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Really enjoy the latest version combined with DW's UI mod... well done. I do have one sound that I'd like to remove from it if you might know the name for it. I think when destroyers are searching for you is what triggers it but anyway it sounds like someone is slowly beating on a pan or piece of metal the whole time. I'm using the Uboat killer mod and it may take me an hour or so to evade a destroyer and that noise of the beating gets really annoying for me during that time.
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#175 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#176 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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should be, the voice recognition software can only simulating a key press to execute your spoken command ithink, should run fine.
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Stormy...... |
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#177 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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#178 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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I want to say a big big big well done. There have been many sound mods for this game and I think this is the first one to sound great and seem totally bug free!
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#179 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#180 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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ohh wait a moment, it sounds like a drum beat, and if using the free external cam (F2), loacteable near a wreck side ?
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