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Old 08-24-10, 11:03 PM   #331
THE_MASK
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What about the other 2 wine bottles behind the hatch door .
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Old 08-24-10, 11:13 PM   #332
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Originally Posted by Wolfling04 View Post
HEY STEEL!!!

Just wanted to let ya know your not alone

If you need some one to take a look, I would be willing, I'm trying to get into modding but between work and my RL its hard to find time to learn, hell I've only managed to complete 2 patrols in a month of owning the game, so instead Ill offer my services of looking at it, if you'll have them.
Absolutely, I will package up what I would like tested, and send it your way. I will have it ready by tomorrow(I could package it up now, but I have to go get some sleep). Thanks.
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Old 08-24-10, 11:16 PM   #333
Wolfling04
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Originally Posted by SteelViking View Post
Absolutely, I will package up what I would like tested, and send it your way. I will have it ready by tomorrow(I package it up now, but I have to go get some sleep). Thanks.

Sounds good, I get off work at 1am EST, Will take a look after I get home.
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Old 08-24-10, 11:16 PM   #334
Krauter
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I too would be willing to test this

This mod makes my day.
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Old 08-24-10, 11:17 PM   #335
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Originally Posted by sober View Post
What about the other 2 wine bottles behind the hatch door .
Are you referring to the two bottles behind the hatch in the fore torpedo room? I have re-textured them also to look much more realistic. The thing that is bugging me about the wine bottles, is that I cannot add a label to them as the texture mapping on them is very weird. I know a trick I can pull with the .GR2 to add labels to the wine bottles in the CT but it will add more size to the download than I think it is worth.
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Old 08-25-10, 03:35 PM   #336
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Ok folks, I sent out the links to the testing material Via PM. Let me know what you think.
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Old 08-25-10, 06:08 PM   #337
Capt Jack Harkness
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I finally remembered to make a post about a shadow observation I've been meaning to bring up: the shadow of the radio officer's desk should not have a hole under the compass, as the compass does not have a transparent face!
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Old 08-25-10, 06:11 PM   #338
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Can you post this information along with a screenshot in this thread?

http://www.subsim.com/radioroom/showthread.php?t=174048
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Old 08-25-10, 06:46 PM   #339
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Originally Posted by privateer View Post
Can you post this information along with a screenshot in this thread?

http://www.subsim.com/radioroom/showthread.php?t=174048
Are you referring to the dial and clock which are rotating around the wrong axis? Or are you talking about the clock which is missing its hand. Or the UV correction on the dial in the CT.

Privateer, do you think we are working on enough stuff all at once?
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Old 08-25-10, 06:48 PM   #340
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Quote:
Originally Posted by Capt Jack Harkness View Post
I finally remembered to make a post about a shadow observation I've been meaning to bring up: the shadow of the radio officer's desk should not have a hole under the compass, as the compass does not have a transparent face!
Ahh, yes, there are some irregularities there. I will fix it. Thanks
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Old 08-25-10, 07:18 PM   #341
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Quote:
Originally Posted by SteelViking View Post

Privateer, do you think we are working on enough stuff all at once?
The more information that we gather?
The better off we are.
(That doesn't mean we'll fix it right away thought)
It helps explain some weird things I keep seeing in the files.

As anyone that has looked at files in Hex will tell you?
It does not make sense until you find a key point to work from.
Then each clue gives you better understanding.
So if something is messed up?
It makes no sense to me.
When poeple post information about something messed up in Game?
It then makes sense and I can see the solution.
The hex codeing runs in my mind almost like you see the Game.
Since I can not see the Game?
I depend on reports of screwy things.

While working to put a Metal roof on today at a job site?
(I do construction work)
I solved several issues in my head!
I came home and found what I was stumped at last nite.


So post away!
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Old 08-25-10, 07:44 PM   #342
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when you dream code and hex is when you know it's bad (or you get more excited from figuring out a problem in one of those than most other things)
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Old 08-25-10, 07:49 PM   #343
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I did construction work for a while a couple years back.

Anyway, on to the info and screens. This is a picture of a normal, fully functional dial in Goblin. Notice that the green axis marker(Z axis I think) is pointing directly out of the face of the dial. All dials are like this, with the green axis perpendicular to the circular plane on which the needle rotates.



This is a picture of the primary fuel gauge in the DER. As you can see, the green axis is removed from perpendicularity with the surface by about 45 degrees(straight up). I watched the dial in game, and sure enough, the needle is still rotating around the green axis, causing it to behave weirdly as it travels around.



This is a picture of the clock in the electric engine room on the VIIA. In this one, as you can see, the green axis is parallel with the surface of the clock, and is pointing straight upwards(towards 12:00).



Edit: Somehow, this last image did not show up the first time I put it in, so here it is.
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Last edited by SteelViking; 08-26-10 at 02:34 PM.
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Old 08-25-10, 08:06 PM   #344
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Quote:
Originally Posted by TheDarkWraith View Post
when you dream code and hex is when you know it's bad (or you get more excited from figuring out a problem in one of those than most other things)

I actually DID dream a solution several nites ago!
(not the first time!)

I know how the AO mapping is placed in the GR2 files.
But could not get it to export properly.
There's no structure for it in the old code base I work with.

Infact?
There's no structure for it in Granny at all!
In my dream?
I saw that I needed to activate ANOTHER key to tell the Exporter
to ignore the first set of texture coords.

I didn't pay much attention to the dream until my Wife asked me
what I was talking about in my sleep.

I'm like "What did I say?"
She told me what I said and it was on!
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Old 08-26-10, 12:54 AM   #345
Wolfling04
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pm sent steel

Hey Steel, I don't know if this was a one time event, but running the new additions, the two crewmen stationed at the dive planes never appeared after loading the game, I disabled then re-enabled the mod and all appears fine now.
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Last edited by Wolfling04; 08-26-10 at 01:15 AM.
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