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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I am not sure what you are asking for here.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#242 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
Uploads: 0
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well I would like to install WoGaDi Mod version 7 only.
If not then maybe just tell me what files belong with it. Thx ![]() |
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#243 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() If you want to use WoGaDi alone copy the folder: data \ Submarine recreate a new folder WoGaDi and paste in but i have make this mod to works with StellViking guages ![]() and to organize for the new allocation of texture in the .GR2 file ![]() Ps: I have send new things to SteelViking next patch ![]() - fix clock ![]() - add Co2 Guages in Central - redone workable inner disc compas in all rooms - and redone many needles adjustement |
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#244 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
Uploads: 0
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ok merci BIG,
J'étais entrain de 'disséquer' ta version 6 pour les remplacer par les fichiers correspondent de cette version ![]() Come to think of it, I guest it would be better just to change what I don't like... the colors of the boats interior. I prefer darker, along with spot lighting (narrow beams) , instead of flood lighting (wide light wash) would look better and would do wonders for the subs control room 'ambiance'. Though I'm not sure you have any control over that. I'm fine with the rest ![]() |
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#245 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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About the patch, I almost have it ready, I just want to tweak a few more things. When I release it, it will have to be installed in JSGME over the top of my v1.1 mod.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#246 | |
The Old Man
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#247 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
Uploads: 0
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Good advice Steel Viking,
and voila... mod the mod ftw! Without changing Cfg and Filters.. floor_metal.dds floor_metal_N.dds tile_metal_02.dds tile_metal_02_N.dds tile_metal_04.dds tile_metal_04_N.dds ![]() With Naight's Cfg and Filters: floor_metal.dds floor_metal_N.dds tile_metal_02.dds tile_metal_02_N.dds tile_metal_04.dds tile_metal_04_N.dds hdr_interior_submarine.cfg Lights.cfg ![]() ![]() |
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#248 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#249 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Me and BIGREG are both going for realism, and since the mod is currently matched to what all research points to, the mod will not be changing much in future versions. Naights has however, given me full permission to use any of his work, and I could simply release two versions of the mod doing basically the same thing that qweasd has done below:
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#250 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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This mod looks good.
Great work. ![]()
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#251 |
Watch
![]() Join Date: Apr 2009
Location: australia
Posts: 22
Downloads: 314
Uploads: 0
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nice work keeping it real..so many nice mods out there by you all. luv ya guts. im a big mod slut..cant help myself..
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#252 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Hey Steel, someone else posted a thread about making the engine room more dirty and stuff, do you think you could add oil stains to the crankcases and deck and maybe a bit of smoke? I know the crankcases use the same textures as the walls, but maybe it could be done with shadow mapping?
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#253 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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I'd like to see more hanging foodstuffs in all rooms and controll centres -
Also any news on explosions and smoke affects - I know someone was looking at this- slowing them down and making them look less superimposed - Also any chances of slowing down the depth charge and torpedo strike plume, perhaps a few random different shapes so you dont see the smae plume every time I dont ask for much do I Rascal |
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#254 | ||
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yes, I have been looking into all the explosion animations, but as I said I have been very busy lately so I have made much less progress on them than I would like. I will keep working on them though, and see what I can come up with.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#255 | |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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