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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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#557 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Have you CTD's with this list? I don't use the MEP files, i enable the Mods one by one, i prefer this way |
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#558 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Yes, you can use mep files in a way for the future. Are you using the (JGME), Jones Genereic Mod Enabler? If so, there is a way to save the mods, which saves them as a ***.mep file. That way you can disable some or all mods, then simple reload all mods at once instead of one at a time. JGME 2.6.0.157 link: http://www.gamefront.com/files/21681483/JSGME.7z |
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#559 |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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I will probably give OH a try again
I add/remove mods after a week or so of steady playing to try and get a list that is very stable while getting the most out of the game. I know OH has alot of great things in it so it's a shame to miss out. I'll probably end up using the light verison of it
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It's all in the reflexes... Last edited by JacqueShredo; 09-05-12 at 10:49 PM. |
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#560 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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#561 |
Bilge Rat
![]() Join Date: Sep 2012
Posts: 1
Downloads: 10
Uploads: 0
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thank you to the work put into this, it is appreciated
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#562 |
Ace of the deep .
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Patrolling north western approaches in the Total Germany campaign . Short duration days , pitch black nights , no external view , no under water periscope views , deck gun is impossible to use in rough seas , no crew spotting from scopes , fog . Impossible to id a flag at night if no moon , aaaarrrg .
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#563 |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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Only a true sim nut would appreciate the fun in that haha
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It's all in the reflexes... |
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#564 |
Nub
![]() Join Date: Sep 2012
Posts: 2
Downloads: 23
Uploads: 0
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Thanks sir.
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#565 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 60
Uploads: 0
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#566 |
Ace of the deep .
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Campaigns are by date . Go on patrol until the current campaign ends .
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#567 |
Swabbie
![]() Join Date: Mar 2010
Posts: 9
Downloads: 60
Uploads: 0
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OMG I had not thought about it
Thx Sober ![]() |
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#568 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Sober - have you ever used R.E.M (repaired equipment mod) as part of this list? I've just remodded using your list as a base, and adding REM at the end solves the annoying radio/radar aerials still being visible at periscope depth. I was a bit concerned it might conflict with your equipment dates patch, but it doesn't seem to modify the same files and looks to be ok so far (no crashes on first patrol, not back to port yet tho).
Just a heads up ![]() ![]() EDIT: while I'm thinking about it, noticed something weird during that first patrol. Your 'sober's see thru wake fix' adds a nice wake to the sub when surfaced, but also produces one when the boat's at periscope depth - a smaller one at the bow of the submerged sub, and a larger one just behind the conning tower. I loved the effect above water, but hated it when submerged, so I removed the wake fix mod. Don't know if this is a bug with the mod, or with my list, but figured you'd want to know. ![]() Last edited by 0rpheus; 09-09-12 at 12:11 PM. |
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#569 |
Samurai Navy
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Rem is a very good mod.
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#570 | |
Ace of the deep .
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R.E.M_by_Xrundel_TheBeast_1.2 conflicts with SteelViking's Interior Mod V1.2 \data\Submarine\Common\Rooms\Room_QR1.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with FX_Update_0_0_19_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with NewUIs_TDC_7_2_0_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S R.E.M_by_Xrundel_TheBeast_1.2 conflicts with IRAI_0_0_37_ByTheDarkWraith \data\Objects\Sensors\UBoot_Sensors.sim -D -A -W -S |
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