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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 |
Ace of the deep .
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#542 |
Sailor man
![]() Join Date: Aug 2012
Posts: 47
Downloads: 48
Uploads: 0
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Ah ok, so mep file stays the same dont it.
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#543 |
Ace of the deep .
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#544 |
Ace of the deep .
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#545 |
Sailor man
![]() Join Date: Aug 2012
Posts: 47
Downloads: 48
Uploads: 0
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Thx, sorry for these questions, but still new to all this SH5 and modding/patching stuff, cheers
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#546 |
Ace of the deep .
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#547 |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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sober your compilation of mods is fantastic
I've been using select mods in the order you've shown for about a week now without any CTD's. ![]() I'm really starting to like SH5 more and more with all these great mods
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It's all in the reflexes... |
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#548 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Cheers |
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#549 |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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I havent actually used that mod in my list
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It's all in the reflexes... |
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#550 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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#551 |
Watch
![]() Join Date: Jul 2012
Posts: 21
Downloads: 52
Uploads: 0
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Hey guys again.
I have a question about the crew management page, and i'm asking here since i use Sobers mod list. All my guys are atm maxed out on the available training, but as far as for me as captain i'm still only 56% trained and it doesn't seem to move. Any ideas, explanations? And another thing, had a merchant navy captain over at my place last week. There are some terminology stuff in the game that he just lauged about. When you do rudder hard port/starboard is says "180 degrees to port/starboard". He meant that a rudder for this time is maxed out somewhere around 40 degrees, i don't remember exactly. And the speed speech/text, it's apparently not called "back", it's called "Astearn". Just my 5 cents ![]() Last edited by topper6; 09-05-12 at 01:30 PM. |
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#552 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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When you say i need to start a new campaign everytime i use a new mod list, you say i need to start the game from the beginning ( Coastal waters), or start a new campaing for the beggining of the campaign Happy times for example (if i were in that campaign? What i pretend to ask is if i were in the middle of the last campaign, i had to start from the beginning of the last campaign or i had to start from the beginning of the game (coastal waters)? PS: using or Sober list that has OH 2 v2 |
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#553 | |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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![]() I've used this for a few weeks and have zero issues so far
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It's all in the reflexes... |
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#554 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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My mod list if you want to compare: Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith DBM Background Video sobers green spinning thing SH5 NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (light) V2.1 Foam_Mod_0.3 Capthelms Audio+SV Touch Ups sobers best ever fog V13 SH5 Window_Lights_Redone_V1 SMission - D-Day Landings Pascal-sh5-Crew-Uniforms. 12.2011 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible SteelViking's Bunker Fixes V1.0 sobers Lights Cfg V4 SH5 German U-Boat Hydrophone SFX AI_sub_crew_1_0_2_TheDarkWraith Repaired_Equipment_MOD_by_Xrundel_TheBeast_1.2 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix Equip_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_2_0_jimimadrids_map_tools NewUIs_TDC_7_2_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_2_0_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 TDW_Ship_Inertia_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith 3D_Deck_Splash_FX_v1_0_0_byTheBeast 3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast Env_Natural_Wave_Mechanics_byAOTD_MadMax Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 AI_Crew_Damage_Control_Revised_Zones_cfg_FX_Update_TDW SH5_Type_7_Radio Room_Tweaks_v0_0_2_byTheBeast Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 OH II Minefield map for TDWs Ui OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro TDW FX Fix for Sobers chimney smoke Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers hud sounds V1 SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers Depth of Field V2 SH5 sobers bad weather deck gun V1 SH5 Grossdeutscher Rundfunk WolfPack Wotan Torpedo_Door_Sound_Mix Speech fixes and additions (english version) Voice & Help (my own voice recognition changes for command.cfg and help.cfg so that they do not interfere with NewUI_TDC too much) U-Boat Watch Crew Routine SFX Secondly, if I get too many crashes still, then I complete a campaign such as Happy Times, then I modify a mep file and create a new name for it just in case I have to use the old mep file. Then I start a new campaign such as Mare Nostrum or any other campaign to your choosing. Concerning Open Horizons, please read this link, posts 1953 and 1955: http://www.subsim.com/radioroom/show...89818&page=131 something there may be causing crashes, too. ![]() |
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#555 |
Seaman
![]() Join Date: Jan 2012
Posts: 35
Downloads: 285
Uploads: 0
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Looks like a good list
I've opted out of using OH, it seems to slow down my performance a bit too much.
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It's all in the reflexes... |
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