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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2866 |
Ace of the deep .
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sobers 2200 25122013
Reduced the mod list . Changed the order of the mod list . Trying to stop ctds entering Kiel . Use the new GES file (snapshot)for the exe patcher . Start a new career |
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#2867 |
Ace of the deep .
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Went to press Shift+zero so the hydrophone guy could tell me where all the contacts were . Accidentally pressed Shift+F11
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#2868 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you sober, wishes for a peaceful holy Christmas and successful 2014 patrols
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#2869 |
Ace of the deep .
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I hope I have solved the Kiel issue with the latest mod list .
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#2870 |
Ace of the deep .
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Had to call in the Luftwaffe to bomb some enemy ships .
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#2871 |
Ace of the deep .
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sobers 0500 26122013
added sobers New UI addons for mega mod list SH5 V10 TAI map does not automatically pop up when in scope views option enabled . |
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#2872 |
Ace of the deep .
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sobers 0600 26122013
added sobers waves mod V25 SH5 |
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#2873 |
Ace of the deep .
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sobers 1200 26122013
added MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible |
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#2874 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Sober, you really are busy
![]() Do you ever sleep? Have you noticed there's a thing going on called Christmas? Maybe Santa wasn't cleared for take-off down under? ![]() Maybe you are Subsim's own Santa indefatigably handing out all these updates? I think I have to decide this. Thanks again Sober for your hard work giving our Christmas even more meaning ![]() |
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#2875 |
Old Gang
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Frustrated!
Third time I try to come back to SH5, third time I get disappointed.
Got a new computer, i7 4770k, 16gb ram, 7970 lightning, 3 24" monitors in eyefinity, samsung 840 pro 256gb. Did a fresh install from uplay, "Gold Edition", updated to 1.2, did the tutorial. Then downloaded every single one of the mods in your list, downloaded your last mep, installed all mods. Went to bunker, back to menu, back to bunker, and off we go. First huge disappointment: no eyefinity support? seriously? stuck in stinking 1920x1080 ![]() Game loads and the first thing I notice is what has always been the biggest of all pet peeves for me in the SH series: the damn cork in the bathtub feeling. Uboat going up and down a whole meter. I did fix this for SH3, I wonder why is it still like this on SH5. Waves need to be smaller, much smaller. Anyways, lets ignore that and go on. Real navigation, it was the first time I was trying it, and I enjoyed it. Definitely much harder than real time map updates and being able to plot your course with 100% accuracy, it really does improve the experience. ![]() Then I find my first ship. I save the game just in case, as CTDs are a plague. Ask my deck crew to fire at the ship from 2.5km away and I realize they must have serious sighting issues. One shot goes into the water 10m from the uboat, the next flies over the enemy and lands 1km away. The shots went all over the place, about 10% of them actually hit the ship. So I went closer, 500m away, and amazingly enough they were still blind, but at least 75% of the shots were actually hitting the ship, and about 20% of them being in the waterline, which is what I asked for. Sadly I didn't find a way to man the deck gun myself, otherwise I would have taught them how to properly operate it. Finally sank the ship, but a destroyer must have received a radio message cos I saw smoke in the horizon, 10km away. Actually the crew saw it, I couldn't spot anything since it was 2am and pitch black. So I set the course 240 degrees, same direction the destroyer is coming from, and ahead flank we go. It's 2am, pitch black dark, so I figure the destroyer won't be able to see me from more than 3km away, so I make my mind to get as far as I can until he's around 5km from me, then go under and haul my ass ahead flank for a bit more, then go silent and slip away. Before I can finish my thought process, a shell lands on the middle of my uboat, killing my chief and navigator, destroying good part of my command room. So, a destroyer can spot my uboat from 10km away, and hit the first shell dead on, while my crew can't hit a ship 3 times larger then my uboat, from 2km away? Right... So I reload the game, sink that ship faster, and run away faster, only for the same thing happen again: from 9km away the destroyer spots me and within 2 shots I'm dead. This was just to confirm that it wasn't a lucky shot the first time around. It's 1939, second day of war, and the enemy destroyers have elite crew and laser aiming, alien technology. I guess I'll be modding a few files on my installation to fix this into something more... "reasonable". You'll find in many books how uboat captains would approach a convoy during the night when there was no moon and it was really dark, and fire their torpedoes from 800m away, SURFACED, without being spotted. After loading the game a few times I noticed that around 3.5km away, the ship would send a radio message reporting my position. Tried multiple times, even with decks awash, at 5kts, still would spot me from 3km. You want your nights dark like that? Great, really improves realism. But gotta be tuned overall, for realism. In conditions like those, second day of war, lonely ship, 2am and pitch black, I'd say with a little bit of luck it would be plausible to ram that ship without being spotted. But whatever, let's keep going, I can fix this later. Sink the ship, escape, 2 minutes later, CTD. Load the game again, sink the ship, escape, CTD. Load the game again, sink the ship, escape, CTD. Load the game, leave the ship alone, change course to patrol area, CTD. Load an earlier save, 5 min, CTD. ****'s sake... It's a clean install, everything done by the book. Anybody else experiencing random CTDs around enemy ports? I do have the feeling that some random ship would enter the game's rendering area and cause the CTDs. It's almost 5am, spent the whole day doing nothing but installing the game and mods and trying to play it, only to fail and get frustrated. At first I was excited with the prospect of coming back to the series to play it and specially to mod it. But it seems much more unstable than SH3, and the lack of a mega-mod is really bad. A mega-mod, stable and tested to the bone, like GWX was, is what SH5 needs. May become obsolete after 5 minutes, since the modding community is really active, but at least it would be a stable platform from which we could mod, a starting point, where the base would already be very good and playable, and only a few tweaks would be necessary. I don't want you to feel bad with what I'm gonna say now, Sober, but your topic is a mess! There's no "steps" on the first posts, the information is all tossed in there out of order, I had to read the whole thing multiple times in order to be sure that I wasn't missing any steps that could lead to CTDs. I understand that you're doing the community a great favor by putting all these mods together and finding out the best order for them to work, but the way the information is laid, it's scary even for people that know what they're doing, I bet anybody coming here to try mods for their first time would have a brain aneurysm trying to figure out this. If you want I could give you a hand organizing this and making it more "friendly". To be honest what I would really like to do is to create an installer with these all-in-one supermod, but since it's not even stable, no point. Tomorrow is the last attempt, and if it fails I'll permanently abandon the SH series, which is a shame, since it was for over 10 years my favorite game. ![]() I'd like to hear from you about these CTDs, what could be the problem, or if you are having similar problems.
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To each his own |
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#2876 |
Ace of the deep .
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Ctds are the downfall of this mod list atm . Gap has some patch for some files . I dunno , I am ready to give up . Merry Christmas .
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#2877 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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#2878 |
Ace of the deep .
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sobers 0600 27122013
removed a couple more mods including AI_sub_crew_1_0_2_TheDarkWraith Possible ctds http://www.subsim.com/radioroom/show...postcount=4410 |
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#2879 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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See FX Update thread starting at posts 1153-58.
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JSGME help links and common error solutions Last edited by Mikemike47; 12-26-13 at 11:33 PM. Reason: Corrected error in reporting file size at post 1158. |
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#2880 |
Ace of the deep .
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sobers 1400 27122013
Gone back to using the SH5 Enhanced GUI . |
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