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Old 10-25-13, 12:47 AM   #2581
Hotjoe
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ok thanks but just to check do your nights look about the same as my screenshots?
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Old 10-25-13, 01:00 AM   #2582
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ok thanks but just to check do your nights look about the same as my screenshots?
Exactly the same , but now they are lighter with version 7 .
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Old 10-25-13, 01:41 AM   #2583
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Scapa raid .
Night time with medium fog and a raging storm 15m/s winds . Destroyers and elcos behind me . I just passed a white navigation light so I know the entrance to Kirk sound is close . However due to the lack of visibility and the navigator not knowing exactly where we are because of real navigation (and no external views) I have to make the decision to either wait where I am till daybreak rather than risk running aground (which wont be happening) and go ahead with the raid and risk being detected . Or turn around while conditions are poor and evade the escorts considerably easier than if it were daytime .

No fog night , less dark with sobers Realistic contrast V7 SH5

Last edited by THE_MASK; 10-25-13 at 02:19 AM.
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Old 10-25-13, 02:21 AM   #2584
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bottom pic looks alot better.

I wanna use real navigation but im afraid ill end up not having a clue what im doing. Seems hard
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Old 10-25-13, 02:57 AM   #2585
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Originally Posted by Hotjoe View Post
bottom pic looks alot better.

I wanna use real navigation but im afraid ill end up not having a clue what im doing. Seems hard
No its not .
Step 1 jsgme /Tasks/save mod profile
Step 2 Disable all mods jsgme
Step 3 Read the instructions in the Real navigation mod to find out how to set it up .
Step 4 go to the options editor found in
MODS\NewUIs_TDC_7_4_2_ByTheDarkWraith\data\Applica tions\OptionsFileEditorViewer
Look for the heading MessageBox and set time compression level to any message box message to 1 = True .
Step 6 Enable all mods Tasks/Load mod profile
Step 6 Play SH5 using real automation and turn on real navigation . Any problems just ask .
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Old 10-25-13, 03:54 AM   #2586
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Originally Posted by lodebeard View Post
Forgive me if this has been explained already, but is there a reason New UIs 7_5_0 isn't used in this list? Is it known to conflict with other mods in the list or is it just not used because it is still a test version?

thanks!
It got removed when we discovered that the tutorials dont work in 7.5.0 (test version 12)
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Old 10-25-13, 04:07 AM   #2587
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No fog night , less dark with sobers Realistic contrast V7 SH5
Awesome!
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Old 10-25-13, 04:45 AM   #2588
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Awesome!
So basically fog affects night vision . Sometimes you can see , sometimes you cannot . Just like in real life
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Old 10-25-13, 04:50 AM   #2589
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So basically fog affects night vision . Sometimes you can see , sometimes you cannot . Just like in real life
I have already put the new version on top of DynEnv's suggested mods/updates list
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Old 10-25-13, 04:52 PM   #2590
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Bet you guys are about sick of me now. Game now CTD's When I start a new patrol in Kiel.

Chose scapa flow mission, hit start new patrol, the game loads for a bit and CTD's just as it appears to finish loading. I saved in the bunker to see if that works but now when I load that save it CTD's after that load now.
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Old 10-25-13, 04:56 PM   #2591
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Bet you guys are about sick of me now. Game now CTD's When I start a new patrol in Kiel.

Chose scapa flow mission, hit start new patrol, the game loads for a bit and CTD's just as it appears to finish loading. I saved in the bunker to see if that works but now when I load that save it CTD's after that load now.
Read the starting instructions for how to start a campaign on the open horizons thread . Delete the SH5 folder in my documents . Don't do the tutorial . See how that goes .
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Old 10-25-13, 04:59 PM   #2592
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Quote:
Originally Posted by sober View Post
Read the starting instructions for how to start a campaign on the open horizons thread . Delete the SH5 folder in my documents . Don't do the tutorial . See how that goes .
quoted for visability (and truth)

Quote:
Originally Posted by Hotjoe View Post
Bet you guys are about sick of me now. Game now CTD's When I start a new patrol in Kiel.

Chose scapa flow mission, hit start new patrol, the game loads for a bit and CTD's just as it appears to finish loading. I saved in the bunker to see if that works but now when I load that save it CTD's after that load now.
Did your JSGME freeze up when you loaded the list ? Try unloading and reloading it, dont to anyting and shut off all pop-up generating programs like skype, live messenger, etc. to keep it focussed. Wait for it to complete loading, then try again. Longshot, worth a try tho.
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Old 10-25-13, 06:12 PM   #2593
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Quote:
Originally Posted by sober View Post
Read the starting instructions for how to start a campaign on the open horizons thread . Delete the SH5 folder in my documents . Don't do the tutorial . See how that goes .
I did do that. I even start on a fresh install every time I attempt to start a campaign. Deleted every single folder. Including SH5 steam folders, ubisoft folders, and in my documents.

lol why do you always assume I dont read the basic instructions?



Quote:
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Did your JSGME freeze up when you loaded the list ? Try unloading and reloading it, dont to anyting and shut off all pop-up generating programs like skype, live messenger, etc. to keep it focussed. Wait for it to complete loading, then try again. Longshot, worth a try tho.

Yes this must be it. During enabling the GME froze up a bit and it went into (Not Responding) for a buit then went back to normal.

Last edited by Hotjoe; 10-25-13 at 06:26 PM.
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Old 10-25-13, 06:47 PM   #2594
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oh and I was looking back and saw this

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So , we have had a night/day cycle for 6 billion years and you suddenly don't know what causes nights to be dark !
btw its 4.54 billion years! haha
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Old 10-25-13, 06:58 PM   #2595
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Originally Posted by Hotjoe View Post
I did do that. I even start on a fresh install every time I attempt to start a campaign. Deleted every single folder. Including SH5 steam folders, ubisoft folders, and in my documents.

lol why do you always assume I dont read the basic instructions?






Yes this must be it. During enabling the GME froze up a bit and it went into (Not Responding) for a buit then went back to normal.
I doubt thats the cause. That simply latency/bandwidth in moving the files around to enable the mod profile. The real problem is game code and mod code IMHO, and debugging it is difficult with the tools that are available.
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