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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2536 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#2537 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2538 |
Navy Seal
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Ya - they were triggered by range rather than being spotted
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#2539 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#2540 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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exactly! intercepting one of those message doesn't necessarily mean that you have been actually spotted. They are there just for immersion, but for me they have always worked the other way around
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#2541 | |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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I'm going under the assumption of "There are no dumb questions" ![]() ![]() |
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#2542 |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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Ok tried above, didnt work BUT! Found the culprit!
Through process of elimination I have found that Reaper 7's Stadimeter fix mod is the only one causing those windows. Dont enable only that and the windows arent there. ![]() Obviously there being a conflict, does the New UI's fix the stock stadimeter bug as Reaper7's mod does? |
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#2543 | |
Ace of the deep .
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#2544 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() P.S: you broke at least two of my rules at once: ![]() Quote:
Last edited by gap; 10-23-13 at 02:29 AM. |
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#2545 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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#2546 |
Ace of the deep .
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#2547 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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On the other hand, it seems that the game never triggers very high winds along the coasts (hardcoded feature? It was reported by Volodya a while a ago). Thinking out loud here, but maybe adjusting a bit PT boat's buoyancy and limiting their usage to coastal waters as stricly as possible, would partly attenuate the problem without need of reducing high wind wave heights. ![]() |
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#2548 |
Ace of the deep .
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I think the weather in SH5 is the big letdown now . Its from the last century pc gaming imo . Dynamic fog is in the shaders but probably not used to cut down on core usage . Hardly ever rains and if it does then fog should be automatically applied with the rain .
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#2549 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Without going too far with our fantasies, I would be glad enough if TDW could do for SH5's weather what H.Sie did for SHIII ![]() |
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#2550 |
Ace of the deep .
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sobers 1900 23102013
added sobers waves mod V14 23102013 SH5 no need to start a new career . |
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