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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1681 |
Navy Seal
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FenixLilly, there are plenty boats with OHII Full. Really plenty!
Your problem is you certainly have the rotating hydrophone wich works ONLY underwater...so you certainly miss plenty of contacts ![]() You have to dive every 2 hours or so to detect something...and must admid it's frustrating/boring for myself too, when limited playing time. I just navigate with the GHG one, wich is also historicaly accurate detecting on surface imo. |
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#1682 |
Watch
![]() Join Date: Mar 2013
Location: NAS Whidbey Island
Posts: 28
Downloads: 33
Uploads: 0
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Ok, I'll give that a shot. I have found two more ships but again, they are small merchants. I really want to find a big cargo ship!
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#1683 |
Ace of the deep .
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added sobers 0900 15032013
sobers game loading tips V5 SH5 |
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#1684 |
Nub
![]() Join Date: Mar 2012
Posts: 2
Downloads: 248
Uploads: 0
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Absolutely magic...love it!
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#1685 |
Ace of the deep .
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sobers 0600 17032013
added sobers DC barrels mod V1 SH5 |
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#1686 |
Navy Seal
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Thank you for this new mod
![]() But why not a [REL] thread to present/announce it? I guess it's about depth charges decreased power? (less damage to U Boot)
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#1687 |
Ace of the deep .
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Its just a test . I want to remove some of the focus on the dying from depth charges . Get the focus back on the tonnage .
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#1688 |
Nub
![]() Join Date: Jul 2012
Posts: 3
Downloads: 18
Uploads: 0
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Just got into SH5 after a year or 2 hiatus. Looks like I need more training...which section of this mod disables the inherent SH5 torpedo launching (matching up with numbers)? I don't see that option anymore and I'm not good enough to actually go full realism :P
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#1689 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hi BlitzKPuppet.
Welcome on Subsim. Quote:
![]() Regards. Echolot. |
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#1690 | |
Nub
![]() Join Date: Jul 2012
Posts: 3
Downloads: 18
Uploads: 0
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#1691 |
Ace of the deep .
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added 1500 20/03/2013
SH5Lifeboat_Wooden ver. 0.2 |
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#1692 |
Ace of the deep .
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added 1800 20/03/2013
sobers DOF V5 SH5 |
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#1693 |
Helmsman
![]() Join Date: Jul 2004
Location: Aberdeen Scotland
Posts: 108
Downloads: 379
Uploads: 0
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Hi sober I downloaded your mod soup yesterday and installed the mods from the sober.mep file.
I have three problems so far and really hoping you can help 1. The new recognition manual. when I change through the different pages of the manual it only shows pictures of the same ship. 2. The automation scripts are not displaying when I open the scripts icon. 3. Iam nowhere near good enough yet to play with realistic navigation is there anyway to disable it. I tried to do it using that TDW utility openfieldeditor for altering various TDW installed mods but couldnt seem to get it to work. Thanks for any and all help |
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#1694 | |
Ace of the deep .
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#1695 | |
Sea Lord
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To manage the multiple mods in New_UIs, go to NewUIs_TDC_7_2_0_ByTheDarkWraith/data/applications/ and launch the Options File Editor. Set the menu.txt path to the Data/Menu/menu.txt file in your mods folder. Set the sh5.exe path to your executable folder. Open the file Data/Scripts/Menu/TheDarkWraithUserOptions.py again in your mods folder. Then you should be good to go. BTW, there is no setting for turning Real Nav on and off. You just don't install the Real Nav mod. But with a navigator to help you, Real Nav isn't hard at all. Of course, he isn't perfect and he isn't instantateous, either. ![]() Just a thought: Have you drilled down to the actual mods in NewUIs_TDC_7_2_0_ByTheDarkWraith? There are two nested fodlers by that name. All the mods are in the second, lower one. Hope this helps you. Good luck. |
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