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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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Inspired by two mods, the frozen harbours of LSH and the vanishing food by DivingDuck, i thought about a snow mod. And its possible! Even with restrictions.
![]() This is how it works: We use the technique of how snow and rain in films are made. Its just on a certain area around the boat. This gives us the feeling of snow (no use of external camera!) To produce the snow, we create 4 particle generators higher above the boat (in a special radius around it), which are linked via the statemachinecontroller to the forecast, the use of rainjackets or to the raincontroller itself. So, if there is rain (which is "disabled" due to an edited scene.dat), the emitters produce snow. The particle generators use a special texture for the snow, an ice crystal. This is possible. Its shown by the smoke and fire emitters, they also use certain textures. With negative values to the weight, the particles fall down and can have all properties of particles in the game. So they can fall fast, slow, wind affected, many or just a few. Additionally there could be a texture changer controller, which is also linked to the statemachinecontrollers. It changes the texture of the boat itself, to an icy one (this already exists by tomi99), when the snow falls. The whole mod is only producing universal snow. So it must be enabled during the winter via JSME before patrol. Using this technique, theres also the possibility giving the merchants and other ships snow textures. But this would mean, they always are snowy, even if theres no snow falling. This could also be done with the boat texture itself. This solution isnt perfect, but its a way to have real snow in the game. As i have no experience in how using the statemachinecontrollers, this is i where asked for help now!... If you are experienced in using them correctly, please let me know. I only can create the particle emitters (+ the texture and the functions) and link them to certain parts, but not to statemachinecontrollers. ![]()
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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UPDATE
After some research: - rain deactivation, no problem - linkin particle controller to skydome, possible - no controller for the weater state found, so we can use a texture changer (snow texture, when snowing) for the boat or other ships all precipitations are now snow with this scene.dat i made. ![]() this is how it looks now. needs some finetuning, as the amount of snowflakes variies a lot sometimes. and i might rework the snowflake texture. ![]()
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Last edited by urfisch; 12-18-11 at 03:54 PM. |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
Uploads: 0
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WOW ...
![]() Man would that be a nice add-on ... good luck ![]()
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vK ![]() |
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#4 |
Pacific Aces Dev Team
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![]() ![]() Pics, or it didn't happen ![]()
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One day I will return to sea ... |
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#5 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Man, I am looking forward for this one!
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Looking good. I.suspect it will be a ton of work to get the ships all to be snow covered.
''Keep up the good work!"
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Irish1958 ![]() |
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#7 |
Seaman
![]() Join Date: May 2009
Location: 200 miles south of Iceland
Posts: 41
Downloads: 286
Uploads: 0
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urfisch this was very good, great idea!
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#8 |
Stowaway
Posts: n/a
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GraphName.POSWatchR in the Turms dat file.
This is a Statemachine controller of the Men on Watch when the weather is bad. However, I believe the actual Controller is hard coded. But you might still be able to link to it since it does exist. ![]() |
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks privateer!
POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible. ![]() Maybe you can help a bit? ![]()
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#10 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I believe DD has a web page and posts on a German forum. He always has been very helpful and I am sure if you contact him he would be willing to help.
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Irish1958 ![]() |
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#11 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Take note that some controllers work only for the inside of the boat and some controllers work only outside. I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level. Give me such a trigger and we will do wonders with it! Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall ![]() Best regards Hans |
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#12 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Wow! Christmas is here! Looks really great!
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U-552 Tiger IDF |
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#13 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Just in time for Christmas.
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#14 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Looking very nice.
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#15 |
Admiral
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cool!
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