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Old 12-18-11, 07:01 AM   #1
urfisch
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Default SNOW...its possible!

Inspired by two mods, the frozen harbours of LSH and the vanishing food by DivingDuck, i thought about a snow mod. And its possible! Even with restrictions.



This is how it works:

We use the technique of how snow and rain in films are made. Its just on a certain area around the boat. This gives us the feeling of snow (no use of external camera!)

To produce the snow, we create 4 particle generators higher above the boat (in a special radius around it), which are linked via the statemachinecontroller to the forecast, the use of rainjackets or to the raincontroller itself. So, if there is rain (which is "disabled" due to an edited scene.dat), the emitters produce snow. The particle generators use a special texture for the snow, an ice crystal. This is possible. Its shown by the smoke and fire emitters, they also use certain textures. With negative values to the weight, the particles fall down and can have all properties of particles in the game. So they can fall fast, slow, wind affected, many or just a few.

Additionally there could be a texture changer controller, which is also linked to the statemachinecontrollers. It changes the texture of the boat itself, to an icy one (this already exists by tomi99), when the snow falls.

The whole mod is only producing universal snow. So it must be enabled during the winter via JSME before patrol. Using this technique, theres also the possibility giving the merchants and other ships snow textures. But this would mean, they always are snowy, even if theres no snow falling. This could also be done with the boat texture itself.

This solution isnt perfect, but its a way to have real snow in the game. As i have no experience in how using the statemachinecontrollers, this is i where asked for help now!...

If you are experienced in using them correctly, please let me know. I only can create the particle emitters (+ the texture and the functions) and link them to certain parts, but not to statemachinecontrollers.

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Old 12-18-11, 10:32 AM   #2
urfisch
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UPDATE

After some research:

- rain deactivation, no problem
- linkin particle controller to skydome, possible
- no controller for the weater state found, so we can use a texture changer (snow texture, when snowing) for the boat or other ships

all precipitations are now snow with this scene.dat i made.



this is how it looks now. needs some finetuning, as the amount of snowflakes variies a lot sometimes. and i might rework the snowflake texture.

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Last edited by urfisch; 12-18-11 at 03:54 PM.
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Old 12-18-11, 10:40 AM   #3
von Kinderei
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WOW ...

Man would that be a nice add-on ... good luck
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Old 12-18-11, 11:50 AM   #4
Hitman
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Default



Pics, or it didn't happen
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Old 12-18-11, 12:29 PM   #5
Victor Schutze
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Man, I am looking forward for this one!
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Old 12-18-11, 05:25 PM   #6
irish1958
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Default Snow

Looking good. I.suspect it will be a ton of work to get the ships all to be snow covered.
''Keep up the good work!"
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Old 12-19-11, 10:15 AM   #7
Gunter Prien
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urfisch this was very good, great idea!
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Old 12-19-11, 11:29 PM   #8
Madox58
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GraphName.POSWatchR in the Turms dat file.
This is a Statemachine controller of the Men on Watch when the weather is bad.
However, I believe the actual Controller is hard coded.
But you might still be able to link to it since it does exist.
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Old 12-20-11, 06:33 AM   #9
urfisch
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thanks privateer!

POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible.



Maybe you can help a bit?

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Old 12-20-11, 12:41 PM   #10
irish1958
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Default diving duck

I believe DD has a web page and posts on a German forum. He always has been very helpful and I am sure if you contact him he would be willing to help.
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Old 12-20-11, 01:13 PM   #11
Hans Witteman
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Quote:
Originally Posted by urfisch View Post
thanks privateer!

POSR (R=rain). yes, this seems to be for the rain watch crew. Now i "just" have to investigate, how divingduck managed to link the fruits and other food models to the fuel dial controller and do the same to the new particle controller of the snow and this watch crew statemachinecontroller. If i manage to do that, snow instead of rain might be possible.



Maybe you can help a bit?

Hi mate,

Take note that some controllers work only for the inside of the boat and some controllers work only outside.

I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level.

Give me such a trigger and we will do wonders with it!

Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall
Best regards Hans
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Old 12-18-11, 05:38 PM   #12
Sepp von Ch.
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Wow! Christmas is here! Looks really great!
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Old 12-18-11, 05:40 PM   #13
USS Drum
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Just in time for Christmas.
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Old 12-19-11, 01:30 AM   #14
dcb
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Looking very nice. This could be enabled via SH3 Commander during winter months, on a random basis, I think.
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Old 12-19-11, 03:00 AM   #15
h.sie
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cool!
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