![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
|
![]()
Wonderful work, Kpt.Lehmann
![]() |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
|
![]()
Awesome stuff. Can't wait. How much renown do we get for destroying those forts?....
![]() |
![]() |
![]() |
![]() |
#3 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
|
![]() |
![]() |
![]() |
#4 |
Machinist's Mate
![]() Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
|
![]()
You lads do amazing things, looking forward to 1.04
![]() -Indy |
![]() |
![]() |
![]() |
#5 | ||||
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
|
![]() Quote:
![]() :p ![]() edit Quote:
__________________
![]() |
||||
![]() |
![]() |
![]() |
#6 |
Sonar Guy
![]() Join Date: Apr 2007
Location: Newfoundland,Canada
Posts: 398
Downloads: 6
Uploads: 0
|
![]()
This stuff looks really good, Cant wait to see it in game
![]() |
![]() |
![]() |
![]() |
#7 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
|
![]()
Fantastic!!!
![]() Kaptain, what is the tonnage of the fort towers and will I get the kill recorded in my log book? ![]() |
![]() |
![]() |
![]() |
#8 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
|
![]()
Excellent work
![]() ![]() |
![]() |
![]() |
![]() |
#9 |
Planesman
![]() Join Date: Jun 2007
Location: Niedersachsen, Germany
Posts: 186
Downloads: 12
Uploads: 0
|
![]()
You're actually producing a great piece of art!
![]() Thumbs up for the GWX team! ![]() @Kpt. Lehmann: May I deduce from the fact that you are fond of dolphins, that you are not planning to implement any sharks or even whales? ![]() .
__________________
"I cannot but conclude the bulk of your natives to be the most pernicious race of little odious vermin that nature ever suffered to crawl upon the surface of the earth." ------------------------------- Jonathan Swift, Gulliver's Travels (1726) |
![]() |
![]() |
![]() |
#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
The forts are land units
Though they can be destroyed not sure if you will recieve tonnage for them Missed every time I tried :rotfl: :rotfl: |
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() |
![]()
Oh, man, they're doing it again!
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#12 |
GWX Project Director
|
![]()
Updated first post with better screenshot of the twin boom style fort. (Thanks BBW!
![]() ![]() |
![]() |
![]() |
![]() |
#13 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
Ref |
|
![]() |
![]() |
![]() |
#14 |
GWX Project Director
|
![]()
It is as Ref states. Several of the dev team were interested in placing whales in GWX.
Here are some WIP screenshot from Ichneumon taken from our forum. It was discussed some time ago, and unfortunately, tabled.: ![]() |
![]() |
![]() |
![]() |
#15 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
really nice! what a ****ed up and boring service it must have been, out there on these "isles"...
very nice models, indeed.
__________________
|
![]() |
![]() |
![]() |
|
|