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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Hellas
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hello to everybody (forgive my english because is not my language)
first of all i have to say that my knowledge at editing programmes is very poor and i made this mod for my pleasure (and because i liked this tool very much and it was missing from olc gui).i would like to share it with all of you because this community has given me so much gifts(and keep giving...)so ,let say ,that this is my little gift for the community. this is a DIY mod so be very carefull at the steps .first of all you have to download the U-jagd1.3.1_GWX and U-jagd_alt_sliderule2 (look for it at joegrundman 's page).now we have three steps to go.... 1.create a folder at data/menu/ and name it U-jagd.inside this folder put all the tga from U-jagd1.3.1_GWX AND all from U-jagd_alt_sliderule2 (inside them there are folders with the same name,find them copy and paste all the tga in our folder) for the next two steps we will edit the dials.cfg (data/menu/cfg/) and menu.ini (data/menu/) so make a back-up for theese two files first before proceed(in case that something going wrong) 2.open dials.cfg and at the end of the file copy and paste this: [Dialxx] Name=zeitrad Type=42; DIAL_TGT_ANG_ON_BOW Cmd=Set_tgt_sel_value Dial=0x3F070012;3B200002 CrtVal=0x3F070011;3B200001 NewVal=0x0 DialVal=-180,180 RealVal=-180,180; degrees Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes [Dialxx] Name=circularsliderule Type=16; DIAL_TORP_DEPTH Cmd=Set_torpedo_depth Dial=0x0x3F070015 CrtVal=0x0x3F070014 NewVal=0x0 DialVal=0,360 RealVal=5,5.2; meters Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes You have to number each dial so that it continues onwards from the current last entry and Then go to the top of the dials.cfg page and look for this line DialsNo=xx Replace this so that the number is 1 more than the last numbered dial that you added (because there is a dial0). 3.open menu.ini and search for the G3F I--- pages.find the last entry of theese pages ,leave a line and then copy and paste this: [G3F Ixxx] Name=sliderule Type=1026;Menu group ItemID=0x3F070010 ParentID=0x3F060000 Pos=-420,650,600,600 Color=0xFFFFFFFF HorizSlide=600 [G3F Ixxx] Name=sliderule centreknob Type=1031;Stat bmp array ItemID=0x3F070015 ParentID=0x3F070010 Pos=279,-276,46,46 Materials=1 Display=0 Mat 0=data/menu/U-jagd/kmcentreknob.tga MatFlags=0x29 TexFmt=0x9 BmpState=0 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=sliderule zeitrad Type=1031;Stat bmp array ItemID=0x3F070011;3B200001 ParentID=0x3F070010;3B200000 ;Pos=144,-1,316,596 Pos=136,11,327,617 Materials=1 Display=5;Linear&Rotation ;Mat 0=data/menu/U-jagd/sliderulezeitrad.tga Mat 0=data/menu/U-jagd/sliderulezeitradHitman.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=sliderule zeitrad user Type=1031;Stat bmp array ItemID=0x3F070012;3B200002 ParentID=0x3F070010;3B200000 Pos=144,-142,316,316 Materials=1 Display=2 Mat 0=data/menu/U-jagd/bkgr.tga Crop 0=0,0,1,1 MatFlags=0x1 TexFmt=0x0 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=circularsliderule Type=1031;Stat bmp array ItemID=0x3F070014;3B200004 ParentID=0x3F070010;3B200000 Pos=0,0,600,600 Materials=1 Display=5;Linear&Rotation ;Mat 0=data/menu/U-jagd/circularsliderule.tga Mat 0=data/menu/U-jagd/HItmanslideruleouter.tga Crop 0=0,0,1,1 MatFlags=0x29;21 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=circularsliderule user Type=1031;Stat bmp array ItemID=0x3F070015 ParentID=0x3F070010 Pos=0,0,600,600 Materials=1 Display=2 Mat 0=data/menu/U-jagd/bkgr.tga Crop 0=0,0,1,1 MatFlags=0x1 TexFmt=0x0 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF [G3F Ixxx] Name=sliderule Peilung wheel Type=1031;Stat bmp array ItemID=0x3F070016;3B200003 ParentID=0x3F070010;3B200000 ;Pos=73,-73,454,454 Pos=57,-57,486,486 Materials=1 Display=0; no stretch ;Mat 0=data/menu/U-jagd/sliderulepeilungwheel.tga Mat 0=data/menu/U-jagd/Hitmanmidring.tga Crop 0=0,0,1,1 MatFlags=0x29 TexFmt=0x9 BmpState=1 NeedFocus=true SelOne=false IDGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF don't forget to number each G3F Ixxx so that it continues onwards from the current last entry. edit: this is the correct sequence for the menu.ini (thanks to mikhayl for pointing this,now the problem with the outer ring is ...gone) that's all my friends we are ready to use the new tool ! some screens: in this image you will see that the new tool is atached to NaO officer,clic the officer and at the right of the screen you will now see the edge of the wheel (look the pointer),simply move your cursor there and it will pop-up ! ![]() ![]() ![]() ![]() for some reason that i can't figure out the outer ring of the wheel is fuctional only on the places that are marked in the next picture (if anyone can solve this problem it will be great....)edit:problem is solved ![]() ![]() ps1 : for the unlimited uses of this tool you will find a very good manual inside the joegrundman's U-jagd1.3.1_GWX mod ps2: i must say a big thank to joegrundman (not only for his amazing mod) because without him i will never suceed to make this mod.his directions make me understand(a little bit) the logic of the menu-ini .thank you joegrundman ![]() ps3: also i thank deeply hitman (his alternative plates for the wheel are simply fantastic) .thank you hitman (everytime i needed you ...you was there ![]() ps4: and of course i must thank olc for his amazing gui!thank you olc ![]() ps5:i have to say for one last time that i am not a modder so this mod is only setted with your responsibility.. enjoy it Last edited by makman94; 11-10-08 at 05:07 AM. |
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#2 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Can I add with the same procedure the sextant to olc ubermod from real nav mod? Without messing up maps(minefields etc.) in the maps screen?
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#3 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Thanks Mikh.. And thanks to makman94.. Will try it..
I have one question for you, Mikhayl on the seabed mod page.. :rotfl: Cheers |
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#4 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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Little follow-up
Just for the record you can download everything for the sliderule here ==> http://hosted.filefront.com/joegrundman
![]() ![]() Cheers, UberTorpedo |
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#5 |
Hellas
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right UberTorpedo ! thank for mentioning that
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