![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 | |
Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
|
![]() Quote:
Since function will dictate form certain things will necessarily follow. SH4 is so similar to SH3 in the way it works there will be certain ways of doing things that I'll lift in spirit if not in code straight out of SH3 Cmdr. For example, I toyed with the idea of using XML to store the external data but decided it would be more complicated from the user's viewpoint without adding real benefit. SH4's .cfg and .upc files are essentially just .ini files, so mimicking SH3 Cmdr's approach makes more sense. Certain other things I will be able to do differently. I've mentioned I want Skipper to be smarter up front, which includes both removing its dependency on My Documents\...main.cfg and handling multiple game installations better. It will be laid out slightly differently too. The one thing about Sh3 Cmdr I am not keen on replicating is the graphics intensive stuff like the Night Club. I'd prefer to keep Skipper much smaller if possible. As far as I'm concerned Jaesen is more than welcome to butt in anytime he likes. I'll take as much onboard as I can use. I've got a raw prototype but now is the time to make major architectural changes if they prove necessary.
__________________
Want to have multiple installations and keep your careers separate? Download MultiSH4: http://members.iinet.net.au/~potoroo/Downloads/SH4/MultiSH4.zip |
|
![]() |
![]() |
|
|