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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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This is "My favourite mod" for GWX v.1.03. I released this mod because I really like it. This mod I just merged the mod by Ducimus from NYGM TW v.2.2 named "TW_periscope_TDC_for_GWX" and FLBSale "Simfeeling 6dials mod"
Here is some of pictures of this mod ![]() ![]() ![]() ![]() And the link http://files.filefront.com/My_fav_di.../fileinfo.html If someone want this mod with SP2 HighRes mod enabled, must to do the following procedure: Find the block in menu_1024_768.ini file [G3F I34] Name=Group feedback Type=1026;Menu group ItemID=0x3F010000 ParentID=0x3F000000 ;Pos=290,131,330,130 Color=0xFFFFFFFF VertSlide=-141 and change the Pos line and VertSlide line into this: ;Pos=290,-200,330,130 Color=0xFFFFFFFF VertSlide=-500 Hope You like this mod! |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Ah! a dials mod where the messages bar does not slide!
Just what I wanted! Thanks buddy! ![]()
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#3 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Poor Sailor,
Thank you very much for this mod. I would like to use this mod together with the "Integrated Orders" mod. Is it possible to do it? If not, could you please release a version of this mod that includes the "Integrated Orders" mod? Thank you very much for your help !!! Txema |
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#4 |
Stowaway
Posts: n/a
Downloads:
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Hey Poor Sailor,
Your mod is great. However, I'm using the Sliding Stations Panal Mod where the entire bottom slides out of view and the edges of the map don't make it move all over. I like to be able to see the three small dials (knots, direction, depth) at a quick glance at the bottom (stock GWX). Therefore, is there any way to get only that part of the mod which allows for the TDC dials on the periscope and UZO views? And to have the Ctrl + T (or is Shift + T) function to be able to use the dials on these views. |
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#5 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
Downloads: 0
Uploads: 0
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This is my favourite setting... thanks!
Maraz |
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#6 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#7 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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When I go to download it the connection times out. It also says that there have been 0 dloads. Hasn't anyone else tried this?
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#8 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#9 |
Sailor man
![]() Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
Downloads: 0
Uploads: 0
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Beautiful......Thank You!!
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#10 |
Chief of the Boat
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Danke
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#11 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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I have one issue...
When using this mod, it gets rid of the default dial for speed, depth and course and it s what I m looking for. But, if I move my mouse in the bottom of the screen, the old dials are coming up in the left part of the screen and are not working. It s just visual polution and I really want to get rid of this old default dials. My mod list in order of activation is this one : GWX 1.03 GWX - 16km atmosphere GWX - English Nav Map and Grid Refs GWX - No Medals on crew Torpedo damage Final Type VII OpenHatch Type IX OpenHatch GWX - Main Movie "Das Boot" Longer Wakes for GWX GWX - Captain America's Officer Icons My fav dials integrated |
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#12 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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It's a #4 post from the begining, and my answer in #6. Hope this helps! ![]() |
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#13 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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I took a look at the .ini file and got my own fix my setting pos=0,0,0,0 .
I m not used to mod SHIII but I think it could be more efficient to completely remove the group. But it means you have to remove any component who is into the group too. But it looks difficult to me as there is something realy weird in your mod... we have 3 or 4 item with the same ID (0x3F010000) so how can I know to which item is refering a ParentId=0x3F010000 :hmm: GWX with all this mods enable is starting to take a while to load a patrol, maybe cleaning mod can upgrade the process ![]() |
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