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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#437 |
Watch
![]() Join Date: Sep 2012
Posts: 15
Downloads: 292
Uploads: 0
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#438 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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![]() Downloaded the file and installed twice but alas.....still no light over the dining table ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#439 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I installed this mod on top of Wolves of Steel. Got some complaints but went forward anyway.
I love the mod but I started getting some CTDs, so I backed it out. Steve |
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#440 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Just a head's up I was also experiencing more CTD than usual with this mod.
with TWoS. |
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#441 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#442 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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Well done, Silentmichal! I love this sub interior, especially the dining table. I have a question, though. JSGME says Room_QR1.sim is in conflict with its counterpart in R.E.M_by_Xrundel_TheBeast_1.2, so I renamed your file to something else. All or most of the eye candy seems to still be there, but I'm wondering, will I miss anything important (i.e., less food as fuel is used) by not keeping your file? Or are both mods fully compatible? Amazing work in any case, thanks so much
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Castorp U-34 / 24 Flotilla |
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#443 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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That question and answer is like 5 posts back.
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#444 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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I'm sorry, but if you mean my question, I haven't found an answer anywhere in the whole thread, which I checked entirely before posting. Then again, I may have missed it, and if I have, please accept my apologies.
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Castorp U-34 / 24 Flotilla |
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#445 |
Gefallen Engel U-666
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Castorp24! After a year silent run!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#446 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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Castorp U-34 / 24 Flotilla |
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#447 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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__________________
Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#448 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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MASS1L1A, can the crew, engine, torpedo room, galley, ect interior light bulbs show red like the Command room's show blue with it's interior lighting? It doesn't look right with white bulbs and red light coming off them.
The rest of your mod tho is beautiful. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#449 |
Seaman
![]() Join Date: Mar 2009
Location: Berlin
Posts: 32
Downloads: 305
Uploads: 0
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I remember a very cool Hexa - tool in my "glory" times with GWX.
It was created from Diving Duck and you where able to change color and lights intensity for every single light bulb in the cooning tower,Centralroom or the Radioroom,but i don´t know it´s compatible with CR.gr2 files. Steel Viking´s interior,Dark Interior V1, Silentmichael´s new interior and some few tweak´s with the light´s bulb should be awesome. Don´t forget, it´s a sub - not a disco ! |
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#450 | ||
The Old Man
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Maybe Silentmichael can use the GR2 Editor to rename all the nodes in his MOD. GR2 Editor will automatically assign new GUID's to renamed Nodes. This would require a lot of work, almost new mod. ![]() Regards! TheBeast |
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Tags |
dinning place, interior, silentmichal |
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