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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#317 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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And about animations... this I'll check later
![]() My another problem is... school... yes, tomorrow I'm starting learning again... It isn't good message ![]() I think I'll release small update [1.2.4] in few days / weeks. In this version food that exist (my salamis, crates) will vanish ![]() I was so fast, because DivingDuck already made it. I only anazyzed this files, and "imported" it into my food... So, let's say "thanks" to DivingDuck ![]() PS. Gap, what about your remarks?
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#318 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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just one...
![]() the linking of an object in a GR2 file to a bone in a second GR2 file, is pretty well explained in your tutorial, but you should actually explain how to clone an existing GR2 file (i.e. by renaming model, skeleton and main bone to something else). Linking together two identical files (even though one of them contains modded meshes) is not a good idea, because the bones of the two files will have identical Id's, and SH5 doesn't like duplicated Id's (possible ctd's and flickering textures). ![]() P.S: since you have discovered how to make food to disappear in the course of our patrols, don't forget to cram one of the toilets with provisions: ![]() Quote:
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#319 |
Stowaway
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I'll have to send an e-mail to my old friend DD.
He'll get a kick out of this. ![]() |
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#320 | ||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
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Yes, that's good idea! I remember in "Das Boot" was only one toilet for... use ![]() Quote:
Exactly ![]()
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#321 |
Stowaway
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Great mod
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#322 |
Stowaway
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How do you remove the ladder in the kitchen?
(i dont like it) |
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#323 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#324 |
Stowaway
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#325 |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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![]() Here's the latest version of GR2 editor uploaded by Gap: http://www.mediafire.com/?k41ohubhin4u24n It's not best version (it's buggy), but I think you'll be able to do what You want.
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#326 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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Wonderful mod work thanks so much...will make our boats even more realistic. I hope Grandfather is still somwhere on board, other than the WC. Woudl suggest the Mess hall table area...or Kaptain's Cabin. Danke and thanks.
Do we have to start a new career to install or can we put it on to a boat already at sea? we are two week out and still have fish on board.
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Erlaubnis an Bord zu kommen.
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#327 | ||
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
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Quote:
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Dining place in Silent Hunter 5? NOW it's possible ![]() http://www.subsim.com/radioroom/showthread.php?t=200862 |
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#328 | |
Stowaway
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#329 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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yep, the least that can be said on that picture is that Onkel Karl towering over the most intimate moments of his men, is a bit irreverent. Probably an act of anti-Nazi propaganda by an ingenious Polish Partisan
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#330 | |
Stowaway
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Subset 1 is the ladder isnt? Can you help me? |
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Tags |
dinning place, interior, silentmichal |
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