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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#21 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I finally had the opportunity to see if this mod works, and I must say that I believe it does. I play with RFB which has adjusted the sink rates of ships to realistic times based on flooding instead of hitpoints. The one thing that I hardly ever saw was the big secondary explosions after almost every torpedo impact like the stock game has.
After installing this mod, I torpedoed a Old Raked Bow Merchant. One of the torpedoes hit smack under the stack after which followed a secondary explosion setting the thing ablaze. The ship still took a realistic time to go down, but IMHO I do believe the fires sped up the process a bit. I like it! Not overdone like the damage from stock explosions, but something you could believe. Lets face it, fire dose cause damage and destruction! I think I'm gonna keep this one! ![]() |
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