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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I finally had the opportunity to see if this mod works, and I must say that I believe it does. I play with RFB which has adjusted the sink rates of ships to realistic times based on flooding instead of hitpoints. The one thing that I hardly ever saw was the big secondary explosions after almost every torpedo impact like the stock game has.
After installing this mod, I torpedoed a Old Raked Bow Merchant. One of the torpedoes hit smack under the stack after which followed a secondary explosion setting the thing ablaze. The ship still took a realistic time to go down, but IMHO I do believe the fires sped up the process a bit. I like it! Not overdone like the damage from stock explosions, but something you could believe. Lets face it, fire dose cause damage and destruction! I think I'm gonna keep this one! ![]() |
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#47 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Does this mod still work with TMO 2.5?
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#48 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Should work with any mod since it adds a custom-made file (i.e. it doesn't alter any existing files which other mods may modify).
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#49 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Wow what a difference this mod has made.....
Stuck 4 torps in the Shinnano last night and she was slightly tilted and smoking. Saw some secondary explosions for a minutes later and could hear compartments exploding inside her from under water for about the next 20 mins... After about 30 mins game time the entire ship started breaking out in fires and had many more multiple explosions... Started to totally sink a short time later. Looked just like the real way that the Shinnano was historically sunk! ![]() |
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#50 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
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its not working....i dont know why but i tried one torpedo hit and light a ship onfire at the stern....the fire burns just about 2 hours with no other effect:/??? whats going on here?
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#51 |
Mate
![]() Join Date: Jan 2006
Location: Derby City in Kentucky
Posts: 53
Downloads: 182
Uploads: 0
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Any chance of an upload on subsim? Filefront and Gamefront started crashing on me a week ago and I can't log in anymore as the page won't even load up.
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#52 |
Navy Seal
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Will this work with OM?
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#53 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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The answer is four posts above yours
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#54 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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bump
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#55 |
Stowaway
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ok whats going on with this thing?
i downloaded it and all it is is a video movie file? where is the mod? |
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#56 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
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I tried this mod in FORTS in a single mission to be exact the samar mission and yeah it works well,(too well ) because i cant win the mission now as soon as the shootin starts (my ships can fire from 10k+ m) most ships explode as soon as my torp hits but i don't get any cred for it.so I had to disable the mod.
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#57 | |
Stowaway
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![]() just wish i could figure out why its a video file? UPDATE: it appears i had some other mod causing issues, after a mod soup cleanout its working correctly now and i no longer get a guarranteed one kill per torpedo Last edited by Webster; 05-06-12 at 02:02 PM. |
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#58 |
Navy Seal
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Webster, it should be a .DAT file in the library folder, that can be opened with S3D.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#59 | |
Stowaway
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![]() stupid Nero is telling me its a video file and showing the video disc icon ![]() i wonder if TDW would consider doing a version that doesnt increase damage and sinking times so much, maybe to half of what it does now. i like what its doing but something in there greatly weakens the ships way too much IMO |
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#60 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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