![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#32 |
Black Magic
![]() |
![]()
v1.3 released. See post #1 for details
![]() |
![]() |
![]() |
![]() |
#33 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
Does this version 1.3 avoid the problem in the SH3 1.3 version mentioned here?
http://www.subsim.com/radioroom/showthread.php?t=180921
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
#34 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#35 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]() Quote:
![]() Excellent. I saw the version numbers before I noticed it was a specific SH4 version and just wanted to make sure. Hoping to get a chance to try this out real soon.
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
|
![]() |
![]() |
![]() |
#36 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
nice job !
but i can't seem to dl it ??? [edit] got it on my third try keltos |
![]() |
![]() |
![]() |
#37 |
Seaman
![]() Join Date: Oct 2009
Posts: 34
Downloads: 907
Uploads: 0
|
![]() ![]() Works very well with the latest update on my game (SH$ v 1.5 = GFO) |
![]() |
![]() |
![]() |
#38 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
|
![]()
I have been playing this mod with TMO 2.1 and GFO setups and must say I love it!! I was always frustrated when I would hit something and it didn't sink and had to waste another fish on it, usually having to work into position with escorts running about.
With this mod I have gotten credit for a sinking up to 1.5 hrs. after the initial attack due to the conitnued damage caused by fires. Not in all cases but in some and this is as I would expect, not looking for a 100% sink rate. I find that it is more likely in merchants and DD then large capital ships and again this is as I would expect it since merchants have more things to catch on fire and have weaker damage control onboard (unless you are a flattop at Midway with planes, bombs and fuel crowding the decks.) Good job TDW!
__________________
![]() |
![]() |
![]() |
![]() |
#39 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
|
![]()
I hit a tanker in ATO with two torpedoes. It stopped dead in the water, with fires burning. Quite awhile later there was a large explosion. A litte while after that, there was a second large explosion and it went down. I attribute it to this mod. Good job and important to effectuate realism.
|
![]() |
![]() |
![]() |
#40 |
Rear Admiral
![]() |
![]()
I'm not sure I can tell a difference, sometimes I think I can, other times seems to be the same. Doesn't seem to effect capital warships. I was using a S boat and hit two carriers with two torps each, both listing and on fire with decks at the waterline. I tried to catch them, but those slow S boats. It appears they were making 12 kts, just couldn't get around them with all the planes. Later the fires went out and off they went.
|
![]() |
![]() |
![]() |
#41 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
|
![]()
This mod seems to make my torpedoes to INSANE amounts of damage right off
Almost as if I hit a magazine or fuel tank - or some sort of explosive cargo Is that a bug, or on purpose?
__________________
Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
![]() |
![]() |
![]() |
#42 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
|
![]()
@ Anthony W
Maybe you've been really lucky and have hit explosives and fuel. I've just put two Mk.14's into a 10,000t tanker and it took the better part of an hour to sink (using this mod, TMO 2.1 & RSRDC)
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
![]() |
![]() |
![]() |
#43 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
Downloads: 130
Uploads: 0
|
![]()
I didn't even know the game modeled that? Because up till I downloaded this, hitting a tanker could take a while before it sank - but actual reports indicated that those things lit off like TNT
__________________
Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
![]() |
![]() |
![]() |
#44 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
|
![]()
I have noticed a larger louder explosion but definitely not more damage at least initially, it is all show.
__________________
![]() |
![]() |
![]() |
![]() |
#45 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
|
![]() Quote:
I don't have the manual handy but IIRC, TMO Varies the stock frequency of explosive cargo throughout the course of the war.
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
|
![]() |
![]() |
![]() |
|
|