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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Black Magic
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#17 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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![]() Thanks again ![]()
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#18 |
Stowaway
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i know with sh4 there were some issues with some fires (smaller ones) not having any sounds attached to them and vickers03 had done a small tweak to fix this for my GFO mod some time ago, do you think this sound fix may have anything to do with or interfere with the way your mod works?
or maybe vickers03 could better answer this |
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#19 | |
Black Magic
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#20 |
Ocean Warrior
![]() Join Date: Jan 2008
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So does this actually work at all? All reports seems to indicate not?
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#21 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
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It seems the fires do cause damage,but not at a noticeable rate to make a difference.Though after causing enough damage to sink a ship with Torpedoes and deck Guns,I HAVE noticed an increase in secondary explosions AND had a few ships break in two.
For example: (Running Webster's 1.5 Deck Gun mod) During the Artillery test mission,I noticed that the Freighter split in two after 10 HE shots to various locations(Cargo,Funnel,Below the waterline etc.) around the ship. It has NEVER done that before. So I take off the Deck Gun Mod,and do it again.While taking Considerably longer to sink,She Split in two AGAIN.There were 2 fires burning on her when the game declared her "sunk" I have replicated these results twice both with and with out the Deck Gun mod.And taking this particular mod off seems to make it revert to just blowing up and sinking. |
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#22 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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![]() What I was trying to say in my report was that it does work in SH4 (that is - fire causes actual damage, rather than just being eye-candy), but that a fire - by itself - is not enough to sink a medium sized freighter (TheDarkWraith asked for conformation on this point in his SH4 port). I have never been able to sink anything larger than a large sampan with a 20mm before, but I was able to finish off a moderately damaged burning medium freighter with one. That is a first for me.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#23 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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#24 | |
Stowaway
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#25 | |
Black Magic
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#26 |
Lucky Jack
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Very nice! Long missing damage fire. Nice work!
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#27 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
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After doing some more testing,I've found this mod to only be effective if the target is at extremely low health or already sinking.I've seen increased amounts of ships splitting in half and an increase in the amount of secondary explosions on Tankers,Destroyers,and Cruisers.
I've also seen that while fires are burning,Ships WILL flood and sink at a slightly quicker pace.But were talking a maximum of only 10 to 15 seconds quicker than usual. Perhaps increasing the rate the HP burns off would show more results? On a Side note HOW MUCH HP does this mod actually burn off per second and how much Total HP do most mid-sized tankers have? |
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#28 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() I suspect the real problem (at least in RFB) is the underlying damadge model. The fires go out too quickly. There was probably no thought about fire effects; just something for a good visual. If I had the computer skills, I'd take a look at the whole damadge model/ weapon model. |
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#29 |
Black Magic
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I'm working on a new version of this mod that will increase the chances of the ships sinking due to flooding from fires. I'm also adding fire/smoke damage to airplanes. I've done this for SH5 and SH3 and now I need to add it to SH4. Problem is I'm away from home and I need two files to complete it (for reference):
\data\Zones.cfg \data\Library\Particles.dat Is it possible someone can PM me these please so I can finish this new version ![]() |
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#30 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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P.M. sent
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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