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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
Uploads: 0
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As d@rk51d3 mentions.. the ships I noticed that shot the flares were still at level ... no pitch to the stern or bow.... It might have been they tried to shoot a flare in the middle of an explosion and the consussion of it threw the flare off course and made it go sideways instead ... there were lots of after explosions which are GREAT
![]() The planes were about 100 meters above the water when they shot theirs .... and pretty close to my boat when they went down ...... |
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#32 | |
Black Magic
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I'm still working on the planes firing flares. I think I have a solution. While fixing this flare problem I noticed that it didn't have a red reflection on the water. That has been fixed also. ![]() ![]() Last edited by TheDarkWraith; 10-28-07 at 11:40 PM. |
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#33 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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Took me a while to figure out where the gunshot sounds were coming from........ until I saw the trail of debris following one ship. ![]() |
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#34 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Magnificent work, RB
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#35 |
Black Magic
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A minor revision has been made to the SH4 effects (and more) for SH3. This minor revision release fixes the following bugs:
- 'paratroopers' when an airplanes explodes under a certain height - red flares firing into the water this minor revision also adds the following: - red reflection of the flare on the water. The water will light up red under the flare now. this minor revision (v2.021) is available here: http://www.subsim.com/radioroom/show...49&postcount=1 |
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#36 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Got it mate....
![]() And its U.boat 1.2 testing time ! ![]() ![]() |
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#37 | ||
Black Magic
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#38 |
Swabbie
![]() Join Date: Oct 2007
Location: Hungary
Posts: 11
Downloads: 20
Uploads: 0
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My first post is your...
![]() Thanks this very wonderful mod, and thanks your selfless work. You give me a new Silent Hunter 3. ![]()
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#39 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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DL'ed now, I will leave port in about 1 hour with your mod...
and from what I've seen, I#ve got great expectations ![]() I only hope my computing power will be enough :hmm:
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#40 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Hi guys, does any of you feel like doing a small youtube video of some of these new effects? I won't be able to play SH 3 for next 3-4 weeks.
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#41 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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OMG!
![]() ![]() Anyone try the Bismark massacre! Effects galore!? Kudos to you and your staff for this great mod RB! Will keep you posted about any bugs and problems!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#42 |
Bosun
![]() Join Date: May 2005
Location: Germany
Posts: 64
Downloads: 34
Uploads: 0
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Yes, that´s really great but the fps is fast going down by explosions.
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#43 |
Pacific Aces Dev Team
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Long awaited and much appreciated
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One day I will return to sea ... |
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#44 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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Off topic...
This is one of my favorite sig images; ![]() Been waiting to say that. Carry on. ![]()
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#45 |
Swabbie
![]() Join Date: Sep 2006
Posts: 9
Downloads: 47
Uploads: 0
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What can I say...WOW!
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