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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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I tried 2.03 last night. New features are awesome. Great work RB!
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#362 |
A-ganger
![]() Join Date: Sep 2006
Location: Malta,The Unsinkable Aircraft Carrier
Posts: 75
Downloads: 93
Uploads: 0
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Can you add a screaming sound when you have ships on fire or when firing upon them with the cannon or the flak gun?
P.S maybe the screaming sound used by the sh3 when the u-boat is hit and the cap is on the deck can do nicely |
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#363 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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The only thing that I would really import from sh4 into sh3 is the water colour, especially after long missions with the Leovampire's ROW collection on....probably this is an impossible task, but, I would really sail into a ROW-style sea with my VIIC!
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#364 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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racerboy , thanks for the hard work
WEITER SO ![]() |
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#365 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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![]() ![]() Carotio - do you released this skin for VIIB and the rest of u-boat types? ![]() I'm waiting for this super skinpack ![]() |
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#366 | |
Mr. Bad Wolf
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The II types and the XXI don't pull the TGAs from the textures folder automatically, so I've been working on making an edition for each mod, like one for GWX2 and one for WAC2.15. Meaning I'm using the DATs from those mod, putting the TGAs inside there. I know skins in DATs aren't the most popular way, but they will work with the pure GWX2 and WAC2.15, providing no other mods have been added to modify the particular DATs. But I'm still doing some final polish. To stay on topic for this thread, then I have tried editing all the eqp files for each ship, and while I afterwards looked in the museum, I saw transparent guns on top of ships. Very odd to see... I wonder if I have missunderstood something about the manual editing of these files. So if I have a warship, which I want to add both sounds and the starshell gun, then according to the readme I had to add the info to NodeName=M96 for both. Obviously, I couldn't do that so I did this: Warships - both sounds and gun ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M96 LinkName=scm_1_gun <--- I put the sound info here for all ships StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M97 LinkName=NULL StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M98 LinkName=5InchStarShellGun <--- I put the gun info here for ships, in all cases StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 ;below reserved for AI torps [Equipment xx] NodeName=M99 LinkName=NULL StartDate=19380101 EndDate=19451231 RB, I hope to get this clarified, when you're back! ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#367 |
Mr. Bad Wolf
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To show what I mean:
;SH4 effects (and more) for SH3 [Equipment 1] NodeName=M96 LinkName=scc_1_gun StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment 2] NodeName=M97 LinkName=NULL StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment 3] NodeName=M98 LinkName=NULL StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 ;below reserved for AI torps [Equipment 4] NodeName=M99 LinkName=NULL StartDate=19380101 EndDate=19451231 ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#368 |
Mr. Bad Wolf
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Two more:
Merchants - both sounds and gun ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M96 LinkName=scc_1_gun StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M97 LinkName=NULL StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M98 LinkName=5InchStarShellGun StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 ;below reserved for AI torps [Equipment xx] NodeName=M99 LinkName=NULL StartDate=19380101 EndDate=19451231 ![]() Warships - both sounds and gun ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M96 LinkName=scm_1_gun StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M97 LinkName=NULL StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 [Equipment xx] NodeName=M98 LinkName=5InchStarShellGun StartDate=19380101 EndDate=19451231 ;SH4 effects (and more) for SH3 ;below reserved for AI torps [Equipment xx] NodeName=M99 LinkName=NULL StartDate=19380101 EndDate=19451231 ![]()
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#369 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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Got a problem with the latest download link.
Attempted to download and I got a message from FileFront that my download had failed because "You are not a member of the access group . . ." What gives? I downloaded it before, but these stupid bastards aren't letting me download again. ![]() |
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#370 |
Stowaway
Posts: n/a
Downloads:
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Hi, i have a problem with the download link, "Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member." I can´t wait to play with your well-looking mod but I can't because of this. I need help!!!
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#371 | ||
Mate
![]() Join Date: Aug 2007
Location: Aachen, Germany
Posts: 52
Downloads: 3
Uploads: 0
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Quote:
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Thanks for all those wonderful mods |
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#372 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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RB I love the new smoke much more realistic as they are now denser and higher than ever. Is it possible to make them even denser. In RL smoke would typically cover at least a third of the ship. On many occasions it cover as much as half the ship or even the whole length engulfed in one big smoke colum. I prefer to have one very big and dense smoke column rtaher than to have several smaller ones
![]() Nice job Thank you Mr FX.
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#373 |
Swabbie
![]() Join Date: Jul 2005
Posts: 6
Downloads: 55
Uploads: 0
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DL broken
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#374 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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![]() Quote:
http://www.subsim.com/radioroom/show...68&postcount=1
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Gute Jagd und fette Beute! |
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#375 | ||
Swabbie
![]() Join Date: Jul 2005
Posts: 6
Downloads: 55
Uploads: 0
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this one http://dodownload.filefront.com/9272...01efeffbc68972 Your download has failed. The file you are attempting to download is restricted to an access group of which you are not a member. |
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