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Old 12-17-07, 07:24 AM   #331
TheDarkWraith
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Quote:
Originally Posted by Boris
Quote:
Originally Posted by Racerboy
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Originally Posted by Boris
Um, why does this mod contain brutally truncated Englishnames and Germannames cfg files, killing almost all the ship names?
please explain what you mean. It contains 2 files for each ship, a modified .eqp file and a new file called xxx.cam (where xxx=class name of ship). There shouldn't be any xxx.cfg files included for any ship.
nope, but in the sea folder there is the germannames and englishnames.cfg files which control the ship names. The ones in your mod only include something like 20 ships.
well thank you for pointing that out. That file obviously isn't supposed to be there! I will remove it and include a new link to the corrected file
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Old 12-17-07, 07:32 AM   #332
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there is a small problem with the current D/L file of this mod (v2.03). There are 3 files contained in \data\Sea which should not be there and somehow got overlooked by myself and included . The three files are xxx.cfg. For those who have downloaded the mod please disable the mod then delete the 3 xxx.cfg files from \MODS\Racerboy_SH4_effects_for_SH3\data\Sea. Re-enable the mod. Thank you Boris for making this known!
I will reupload a corrected D/L file and post again when it's available The current link has been disabled until then.
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Old 12-17-07, 07:48 AM   #333
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I have counted the extra ships and/or sea units in my installation, and I have more than 100 extra. You spoke something about sending you the extra units, but after reading your text files, maybe I can do some of this work myself.

I see for each ship a xxx.cam file. Are all these customized for each ship?
I think, I'm able to alter all the xxx.eqp files with the extra info, but if the xxx.cam files need to be edited specially, maybe it's best for you to do so!? If then, do you need all files for each ship unit?
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Old 12-17-07, 08:11 AM   #334
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I wish to make a break real :hmm:
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Old 12-17-07, 08:59 AM   #335
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The folders contained in 'for GWX 1.03' are all the ships new files................................ they is compatible with NYGM?
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Old 12-17-07, 10:18 AM   #336
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Quote:
Originally Posted by Carotio
I have counted the extra ships and/or sea units in my installation, and I have more than 100 extra. You spoke something about sending you the extra units, but after reading your text files, maybe I can do some of this work myself.

I see for each ship a xxx.cam file. Are all these customized for each ship?

Yes they are in the fact that the ID for each new node is unique and the parent ID has to be replaced by the ID of the ship. This requires hex editing. If you would like to do it yourself I can give you my ID naming convention.

I think, I'm able to alter all the xxx.eqp files with the extra info, but if the xxx.cam files need to be edited specially, maybe it's best for you to do so!? If then, do you need all files for each ship unit?

The .eqp files are easy enough. Copy and paste the last 4 new entries that start with ';SH4 effects for SH3' into the .eqp files of the ships needing them.
The .cam files see above.
It would take some time to do but yes, I can do it for you. You would have to send me the \data\Sea\xxx folders of each ship.
See above in yellow.
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Old 12-17-07, 10:21 AM   #337
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Quote:
Originally Posted by xristoskaiti
The folders contained in 'for GWX 1.03' are all the ships new files................................ they is compatible with NYGM?
The only thing I would question is the .eqp files. Each mega-mod usually changes the .eqp files to match their intended desire or taste. The .eqp file contains the equipment on the ship - guns, AA guns, search lights, etc. It won't hurt to use them but realize that the guns and all may be different on the ships.
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Old 12-17-07, 10:23 AM   #338
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Quote:
Originally Posted by D.Kruger

I wish to make a break real :hmm:
That's part of the ship itself. The 3D model of the ship defines this (it's front and back parts). I see what you're trying to do and I will look into it to see if there's a way to do what you're wanting.
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Old 12-17-07, 10:56 AM   #339
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I thank Racerboy
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Old 12-17-07, 12:34 PM   #340
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the oversight on my part with the 3 files mentioned by Boris has been fixed. A new D/L link has been added here: http://www.subsim.com/radioroom/show...49&postcount=1

It's available for download again.
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Old 12-17-07, 05:34 PM   #341
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Quote:
Originally Posted by D.Kruger

I wish to make a break real :hmm:

That section needs to be re-uv mapped to a damage texture you create.
It's been done on a few ships somewhere.
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Old 12-17-07, 05:38 PM   #342
TheDarkWraith
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Quote:
Originally Posted by privateer
That section needs to be re-uv mapped to a damage texture you create.
It's been done on a few ships somewhere.
Thanks buddy! I was wondering how one would go about doing this since D. Kruger brought it up
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Old 12-17-07, 05:56 PM   #343
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by privateer
That section needs to be re-uv mapped to a damage texture you create.
It's been done on a few ships somewhere.
Thanks buddy! I was wondering how one would go about doing this since D. Kruger brought it up
Racerboy as soon as you get the UV map made I could make a nice raw skin for that area. Shows layers and stuff.:hmm: If it hasn't been done yet?
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Old 12-17-07, 06:04 PM   #344
TheDarkWraith
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Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by privateer
That section needs to be re-uv mapped to a damage texture you create.
It's been done on a few ships somewhere.
Thanks buddy! I was wondering how one would go about doing this since D. Kruger brought it up
Racerboy as soon as you get the UV map made I could make a nice raw skin for that area. Shows layers and stuff.:hmm: If it hasn't been done yet?
To do that will take time I don't have at the moment This 'section' has to be re-uv mapped for every ship, quite an undertaking. Maybe you would like to take this on? You have Wings3D?
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Old 12-17-07, 06:24 PM   #345
Wolfehunter
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Wolfehunter
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by privateer
That section needs to be re-uv mapped to a damage texture you create.
It's been done on a few ships somewhere.
Thanks buddy! I was wondering how one would go about doing this since D. Kruger brought it up
Racerboy as soon as you get the UV map made I could make a nice raw skin for that area. Shows layers and stuff.:hmm: If it hasn't been done yet?
To do that will take time I don't have at the moment This 'section' has to be re-uv mapped for every ship, quite an undertaking. Maybe you would like to take this on? You have Wings3D?
yes I have wings. I'll see what magic I can do.
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